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authoriwubcode <iwubcode@users.noreply.github.com>2022-05-22 14:28:35 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2022-06-24 18:09:53 -0500
commitc2d3b7e7f571f4d24c81fa24be4efd34b310a290 (patch)
treeaa533818cd6af20597dd753d0f0b321d707a7932 /Source/Core/VideoCommon/PixelShaderGen.cpp
parent0eb9352579f26d8fe03d55dbdac97bd8f946fef0 (diff)
VideoCommon: update pixel shader output to match old D3D code
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 93452de011..3304c74658 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -440,7 +440,7 @@ void WritePixelShaderCommonHeader(ShaderCode& out, APIType api_type,
if (bounding_box)
{
- out.Write("SSBO_BINDING(0) buffer BBox {{\n"
+ out.Write("SSBO_BINDING(0) coherent buffer BBox {{\n"
" int bbox_data[4];\n"
"}};");