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authorJules Blok <jules.blok@gmail.com>2016-10-29 17:24:10 +0200
committerJules Blok <jules.blok@gmail.com>2016-10-29 18:00:22 +0200
commitce9f717045ef551d1cf58166f52034d40b4ceb6e (patch)
treef3a30551d96ea196201ea59b1270ee2c6eef36b7 /Source/Core/VideoCommon/PixelShaderGen.cpp
parent41563c55cd56cbdaf245cf4ee26ca49a27861395 (diff)
OGL: Fall back to the old dual-source blending behaviour.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp22
1 files changed, 10 insertions, 12 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index ab772c718f..6ad2220353 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -507,7 +507,9 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
- if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
+ if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend &&
+ (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) ||
+ uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND))
{
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION))
{
@@ -523,6 +525,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
else
{
out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
+ out.Write("vec4 ocol1;\n"); // Consume the output we don't use
}
if (uid_data->per_pixel_depth)
@@ -1207,8 +1210,7 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
out.Write(")) {\n");
out.Write("\t\tocol0 = float4(0.0, 0.0, 0.0, 0.0);\n");
- if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
- out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
+ out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
if (per_pixel_depth)
{
out.Write("\t\tdepth = %s;\n",
@@ -1304,8 +1306,7 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
if (uid_data->dstAlphaMode == DSTALPHA_NONE)
{
out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
- if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
- out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
+ out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
}
else
{
@@ -1313,12 +1314,9 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n");
// Use dual-source color blending to perform dst alpha in a single pass
- if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
- {
- if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
- out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
- else
- out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n");
- }
+ if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
+ out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
+ else
+ out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n");
}
}