diff options
| author | Jules Blok <jules.blok@gmail.com> | 2016-10-29 17:24:10 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-10-29 18:00:22 +0200 |
| commit | ce9f717045ef551d1cf58166f52034d40b4ceb6e (patch) | |
| tree | f3a30551d96ea196201ea59b1270ee2c6eef36b7 /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | 41563c55cd56cbdaf245cf4ee26ca49a27861395 (diff) | |
OGL: Fall back to the old dual-source blending behaviour.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index ab772c718f..6ad2220353 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -507,7 +507,9 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) { - if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) + if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend && + (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) || + uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)) { if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION)) { @@ -523,6 +525,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* else { out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"); + out.Write("vec4 ocol1;\n"); // Consume the output we don't use } if (uid_data->per_pixel_depth) @@ -1207,8 +1210,7 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat out.Write(")) {\n"); out.Write("\t\tocol0 = float4(0.0, 0.0, 0.0, 0.0);\n"); - if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) - out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n"); + out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n"); if (per_pixel_depth) { out.Write("\t\tdepth = %s;\n", @@ -1304,8 +1306,7 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data) if (uid_data->dstAlphaMode == DSTALPHA_NONE) { out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n"); - if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) - out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); + out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); } else { @@ -1313,12 +1314,9 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data) out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n"); // Use dual-source color blending to perform dst alpha in a single pass - if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) - { - if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) - out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); - else - out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n"); - } + if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) + out.Write("\tocol1.a = float(prev.a) / 255.0;\n"); + else + out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n"); } } |
