summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/PixelShaderGen.cpp
diff options
context:
space:
mode:
authorJules Blok <jules.blok@gmail.com>2016-10-30 00:34:10 +0200
committerJules Blok <jules.blok@gmail.com>2016-10-30 00:48:02 +0200
commitd0e60492cfd31c7ea19620a92b8cb1b19fb708b3 (patch)
tree8acecf182ca0ef9860ed1196c28c79313577a595 /Source/Core/VideoCommon/PixelShaderGen.cpp
parentd77840013365def43d7d79a7fb73fc3148352d30 (diff)
PixelShaderGen: Don't use a global variable.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp40
1 files changed, 25 insertions, 15 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 6ad2220353..37e01ade0d 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -345,9 +345,10 @@ static void WriteTevRegular(ShaderCode& out, const char* components, int bias, i
static void SampleTexture(ShaderCode& out, const char* texcoords, const char* texswap, int texmap,
bool stereo, APIType ApiType);
static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType,
- bool per_pixel_depth);
+ bool per_pixel_depth, bool use_dual_source);
static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data);
-static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data);
+static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data,
+ bool use_dual_source);
ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data* uid_data)
{
@@ -505,11 +506,15 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
}
}
+ // Only use dual-source blending when required on drivers that don't support it very well.
+ const bool use_dual_source =
+ g_ActiveConfig.backend_info.bSupportsDualSourceBlend &&
+ (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) ||
+ uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND);
+
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
- if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend &&
- (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DUAL_SOURCE_BLENDING) ||
- uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND))
+ if (use_dual_source)
{
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION))
{
@@ -711,7 +716,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
// testing result)
if (uid_data->Pretest == AlphaTest::UNDETERMINED ||
(uid_data->Pretest == AlphaTest::FAIL && uid_data->late_ztest))
- WriteAlphaTest(out, uid_data, ApiType, uid_data->per_pixel_depth);
+ WriteAlphaTest(out, uid_data, ApiType, uid_data->per_pixel_depth, use_dual_source);
if (uid_data->zfreeze)
{
@@ -795,7 +800,7 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
WriteFog(out, uid_data);
// Write the color and alpha values to the framebuffer
- WriteColor(out, uid_data);
+ WriteColor(out, uid_data, use_dual_source);
if (uid_data->bounding_box)
{
@@ -1183,7 +1188,7 @@ static const char* tevAlphaFunclogicTable[] = {
};
static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType ApiType,
- bool per_pixel_depth)
+ bool per_pixel_depth, bool use_dual_source)
{
static const char* alphaRef[2] = {I_ALPHA ".r", I_ALPHA ".g"};
@@ -1210,7 +1215,8 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
out.Write(")) {\n");
out.Write("\t\tocol0 = float4(0.0, 0.0, 0.0, 0.0);\n");
- out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
+ if (use_dual_source)
+ out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
if (per_pixel_depth)
{
out.Write("\t\tdepth = %s;\n",
@@ -1294,7 +1300,7 @@ static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data)
out.Write("\tprev.rgb = (prev.rgb * (256 - ifog) + " I_FOGCOLOR ".rgb * ifog) >> 8;\n");
}
-static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
+static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data, bool use_dual_source)
{
if (uid_data->rgba6_format)
out.Write("\tocol0.rgb = float3(prev.rgb >> 2) / 63.0;\n");
@@ -1306,7 +1312,8 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
if (uid_data->dstAlphaMode == DSTALPHA_NONE)
{
out.Write("\tocol0.a = float(prev.a >> 2) / 63.0;\n");
- out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
+ if (use_dual_source)
+ out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
}
else
{
@@ -1314,9 +1321,12 @@ static void WriteColor(ShaderCode& out, const pixel_shader_uid_data* uid_data)
out.Write("\tocol0.a = float(" I_ALPHA ".a >> 2) / 63.0;\n");
// Use dual-source color blending to perform dst alpha in a single pass
- if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
- out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
- else
- out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n");
+ if (use_dual_source)
+ {
+ if (uid_data->dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
+ out.Write("\tocol1.a = float(prev.a) / 255.0;\n");
+ else
+ out.Write("\tocol1.a = float(" I_ALPHA ".a) / 255.0;\n");
+ }
}
}