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authorJeffrey Pfau <jeffrey@endrift.com>2016-04-23 22:55:17 -0700
committerJeffrey Pfau <jeffrey@endrift.com>2016-04-23 22:55:52 -0700
commitd6517a761cfb8173da366cfc11069359dd6cfd92 (patch)
tree40a8471c6e068090b7a2804f7d6b054dc6783e9d /Source/Core/VideoCommon/PixelShaderGen.cpp
parentaa736bf258e1715fd9bcd06b2fe4cf8ccdb62d4e (diff)
VideoCommon: Simplify indirect texture lookup code slightly
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index fcab7eecc2..dafed0ded7 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -720,8 +720,8 @@ static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE
out.Write("\tint2 indtevtrans%d = int2(idot(" I_INDTEXMTX"[%d].xyz, iindtevcrd%d), idot(" I_INDTEXMTX"[%d].xyz, iindtevcrd%d)) >> 3;\n", n, mtxidx, n, mtxidx+1, n);
// TODO: should use a shader uid branch for this for better performance
- out.Write("\tif (" I_INDTEXMTX"[%d].w >= 0) indtevtrans%d = indtevtrans%d >> " I_INDTEXMTX"[%d].w;\n", mtxidx, n, n, mtxidx);
- out.Write("\telse indtevtrans%d = indtevtrans%d << (-" I_INDTEXMTX"[%d].w);\n", n, n, mtxidx);
+ out.Write("\tif (" I_INDTEXMTX"[%d].w >= 0) indtevtrans%d >>= " I_INDTEXMTX"[%d].w;\n", mtxidx, n, mtxidx);
+ out.Write("\telse indtevtrans%d <<= (-" I_INDTEXMTX"[%d].w);\n", n, mtxidx);
}
else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord)
{ // s matrix
@@ -731,8 +731,8 @@ static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE
out.Write("\tint2 indtevtrans%d = int2(fixpoint_uv%d * iindtevcrd%d.xx) >> 8;\n", n, texcoord, n);
- out.Write("\tif (" I_INDTEXMTX"[%d].w >= 0) indtevtrans%d = indtevtrans%d >> " I_INDTEXMTX"[%d].w;\n", mtxidx, n, n, mtxidx);
- out.Write("\telse indtevtrans%d = indtevtrans%d << (-" I_INDTEXMTX"[%d].w);\n", n, n, mtxidx);
+ out.Write("\tif (" I_INDTEXMTX"[%d].w >= 0) indtevtrans%d >>= " I_INDTEXMTX"[%d].w;\n", mtxidx, n, mtxidx);
+ out.Write("\telse indtevtrans%d <<= (-" I_INDTEXMTX"[%d].w);\n", n, mtxidx);
}
else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord)
{ // t matrix
@@ -742,8 +742,8 @@ static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE
out.Write("\tint2 indtevtrans%d = int2(fixpoint_uv%d * iindtevcrd%d.yy) >> 8;\n", n, texcoord, n);
- out.Write("\tif (" I_INDTEXMTX"[%d].w >= 0) indtevtrans%d = indtevtrans%d >> " I_INDTEXMTX"[%d].w;\n", mtxidx, n, n, mtxidx);
- out.Write("\telse indtevtrans%d = indtevtrans%d << (-" I_INDTEXMTX"[%d].w);\n", n, n, mtxidx);
+ out.Write("\tif (" I_INDTEXMTX"[%d].w >= 0) indtevtrans%d >>= " I_INDTEXMTX"[%d].w;\n", mtxidx, n, mtxidx);
+ out.Write("\telse indtevtrans%d <<= (-" I_INDTEXMTX"[%d].w);\n", n, mtxidx);
}
else
{