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authorStenzek <stenzek@gmail.com>2016-08-13 00:40:18 +1000
committerStenzek <stenzek@gmail.com>2016-10-01 01:09:11 +1000
commitd9c034e8ccaad6db870df765e01d5963af84c9c5 (patch)
tree275437c1e1377e691087655f5f306f154c109154 /Source/Core/VideoCommon/PixelShaderGen.cpp
parentf3cdc6433cba253fa4485cd7e27025c31410ed0c (diff)
ShaderGen: Specify attribute/output locations/bindings explicitly
This also shifts the SSBO index from index 3 to index 0.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp30
1 files changed, 14 insertions, 16 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 13d6bdd13e..65722fb7d4 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -394,14 +394,10 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
out.Write("\n");
if (ApiType == APIType::OpenGL)
- {
- out.Write("layout(std140%s) uniform PSBlock {\n",
- g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 1" : "");
- }
+ out.Write("UBO_BINDING(std140, 1) uniform PSBlock {\n");
else
- {
out.Write("cbuffer PSBlock : register(b0) {\n");
- }
+
out.Write("\tint4 " I_COLORS "[4];\n"
"\tint4 " I_KCOLORS "[4];\n"
"\tint4 " I_ALPHA ";\n"
@@ -421,14 +417,10 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
out.Write("%s", s_lighting_struct);
if (ApiType == APIType::OpenGL)
- {
- out.Write("layout(std140%s) uniform VSBlock {\n",
- g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 2" : "");
- }
+ out.Write("UBO_BINDING(std140, 2) uniform VSBlock {\n");
else
- {
out.Write("cbuffer VSBlock : register(b1) {\n");
- }
+
out.Write(s_shader_uniforms);
out.Write("};\n");
}
@@ -437,7 +429,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
{
if (ApiType == APIType::OpenGL)
{
- out.Write("layout(std140, binding = 3) buffer BBox {\n"
+ out.Write("SSBO_BINDING(0) buffer BBox {\n"
"\tint4 bbox_data;\n"
"};\n");
}
@@ -512,16 +504,22 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
if (ApiType == APIType::OpenGL)
{
- out.Write("out vec4 ocol0;\n");
if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
- out.Write("out vec4 ocol1;\n");
+ {
+ out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n");
+ out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n");
+ }
+ else
+ {
+ out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
+ }
if (uid_data->per_pixel_depth)
out.Write("#define depth gl_FragDepth\n");
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
- out.Write("in VertexData {\n");
+ out.Write("VARYING_LOCATION(0) in VertexData {\n");
GenerateVSOutputMembers(
out, ApiType, uid_data->genMode_numtexgens, uid_data->per_pixel_lighting,
GetInterpolationQualifier(uid_data->msaa, uid_data->ssaa, true, true));