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authorOatmealDome <julian@oatmealdome.me>2021-08-02 23:41:37 -0400
committerOatmealDome <julian@oatmealdome.me>2021-12-06 22:36:40 -0500
commite0837cb847ddbac93c26a0b7941844ae7cabfec7 (patch)
treee5089e7c31e63c117665b93b7f6611c9079b32f3 /Source/Core/VideoCommon/PixelShaderGen.cpp
parent426c68b5a00a8de18975739de2bdb6575428669b (diff)
PixelShaderGen: Add shader logic ops support on Metal
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp81
1 files changed, 78 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index ca585f1c23..e3e5e55d28 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -842,6 +842,7 @@ static void WriteTevRegular(ShaderCode& out, std::string_view components, TevBia
static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_data, APIType api_type,
bool per_pixel_depth, bool use_dual_source);
static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data);
+static void WriteLogicOp(ShaderCode& out, const pixel_shader_uid_data* uid_data);
static void WriteColor(ShaderCode& out, APIType api_type, const pixel_shader_uid_data* uid_data,
bool use_dual_source);
static void WriteBlend(ShaderCode& out, const pixel_shader_uid_data* uid_data);
@@ -930,10 +931,48 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
uid_data->useDstAlpha);
const bool use_shader_blend =
!use_dual_source && (uid_data->useDstAlpha && host_config.backend_shader_framebuffer_fetch);
+ const bool use_shader_logic_op =
+#ifdef __APPLE__
+ !host_config.backend_logic_op && host_config.backend_shader_framebuffer_fetch;
+#else
+ false;
+#endif
if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
{
+ bool use_framebuffer_fetch = use_shader_blend || use_shader_logic_op;
+
+#ifdef __APPLE__
+ // Framebuffer fetch is only supported by Metal, so ensure that we're running Vulkan (MoltenVK)
+ // if we want to use it.
+ if (api_type == APIType::Vulkan)
+ {
+ if (use_dual_source)
+ {
+ out.Write("FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 0) out vec4 ocol0;\n"
+ "FRAGMENT_OUTPUT_LOCATION_INDEXED(0, 1) out vec4 ocol1;\n");
+ }
+ else if (use_shader_blend)
+ {
+ // Metal doesn't support a single unified variable for both input and output, so we declare
+ // the output separately. The input will be defined later below.
+ out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 real_ocol0;\n");
+ }
+ else
+ {
+ out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
+ }
+
+ if (use_framebuffer_fetch)
+ {
+ // Subpass inputs will be converted to framebuffer fetch by SPIRV-Cross.
+ out.Write("INPUT_ATTACHMENT_BINDING(0, 0, 0) uniform subpassInput in_ocol0;\n");
+ }
+ }
+ else if (use_dual_source)
+#else
if (use_dual_source)
+#endif
{
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION))
{
@@ -1009,11 +1048,16 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
out.Write("void main()\n{{\n");
out.Write("\tfloat4 rawpos = gl_FragCoord;\n");
- if (use_shader_blend)
+
+ if (use_framebuffer_fetch)
{
// Store off a copy of the initial fb value for blending
- out.Write("\tfloat4 initial_ocol0 = FB_FETCH_VALUE;\n"
- "\tfloat4 ocol0;\n"
+ out.Write("\tfloat4 initial_ocol0 = FB_FETCH_VALUE;\n");
+ }
+
+ if (use_shader_blend)
+ {
+ out.Write("\tfloat4 ocol0;\n"
"\tfloat4 ocol1;\n");
}
}
@@ -1264,6 +1308,9 @@ ShaderCode GeneratePixelShaderCode(APIType api_type, const ShaderHostConfig& hos
WriteFog(out, uid_data);
+ if (use_shader_logic_op)
+ WriteLogicOp(out, uid_data);
+
// Write the color and alpha values to the framebuffer
// If using shader blend, we still use the separate alpha
WriteColor(out, api_type, uid_data, use_dual_source || use_shader_blend);
@@ -1883,6 +1930,34 @@ static void WriteFog(ShaderCode& out, const pixel_shader_uid_data* uid_data)
out.Write("\tprev.rgb = (prev.rgb * (256 - ifog) + " I_FOGCOLOR ".rgb * ifog) >> 8;\n");
}
+static void WriteLogicOp(ShaderCode& out, const pixel_shader_uid_data* uid_data)
+{
+ if (uid_data->logic_op_enable)
+ {
+ static constexpr std::array<const char*, 16> logic_op_mode{
+ "int4(0, 0, 0, 0)", // CLEAR
+ "prev & fb_value", // AND
+ "prev & ~fb_value", // AND_REVERSE
+ "prev", // COPY
+ "~prev & fb_value", // AND_INVERTED
+ "fb_value", // NOOP
+ "prev ^ fb_value", // XOR
+ "prev | fb_value", // OR
+ "~(prev | fb_value)", // NOR
+ "~(prev ^ fb_value)", // EQUIV
+ "~fb_value", // INVERT
+ "prev | ~fb_value", // OR_REVERSE
+ "~prev", // COPY_INVERTED
+ "~prev | fb_value", // OR_INVERTED
+ "~(prev & fb_value)", // NAND
+ "int4(255, 255, 255, 255)", // SET
+ };
+
+ out.Write("\tint4 fb_value = iround(initial_ocol0 * 255.0);\n");
+ out.Write("\tprev = {};\n", logic_op_mode[uid_data->logic_op_mode]);
+ }
+}
+
static void WriteColor(ShaderCode& out, APIType api_type, const pixel_shader_uid_data* uid_data,
bool use_dual_source)
{