diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2014-03-26 10:05:46 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-03-26 10:05:46 +0100 |
| commit | ea6b37cb750e8cefd60a18a9ed1b5aa0dd4adf8c (patch) | |
| tree | 8fbae0ac2332479013c61a0cb653c2ba14380ea4 /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | c6070b94cec613bb4bd26ae2e1b0835c52b7480c (diff) | |
| parent | 1dead05cae47aeb9cb9e14a65a286e0f0de8dc95 (diff) | |
Merge pull request #193 from neobrain/tev_combiner_fixes
PixelShaderGen: Cleanups and fixes for tev combiners.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 177 |
1 files changed, 94 insertions, 83 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index 29399a253f..85d25b2cac 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -90,27 +90,6 @@ static const char *tevKSelTableA[] = I_KCOLORS"[3].a", // K3_A = 0x1F }; -static const char *tevScaleTable[] = -{ - "", // SCALE_1 - " << 1", // SCALE_2 - " << 2", // SCALE_4 - " >> 1", // DIVIDE_2 -}; - -static const char *tevBiasTable[] = -{ - "", // ZERO, - "+ 128", // ADDHALF, - "- 128", // SUBHALF, - "", -}; - -static const char *tevOpTable[] = { - "+", // TEVOP_ADD = 0, - "-", // TEVOP_SUB = 1, -}; - static const char *tevCInputTable[] = { "prev.rgb", // CPREV, @@ -133,14 +112,14 @@ static const char *tevCInputTable[] = static const char *tevAInputTable[] = { - "prev", // APREV, - "c0", // A0, - "c1", // A1, - "c2", // A2, - "textemp", // TEXA, - "rastemp", // RASA, - "konsttemp", // KONST, (hw1 had quarter) - "int4(0,0,0,0)", // ZERO + "prev.a", // APREV, + "c0.a", // A0, + "c1.a", // A1, + "c2.a", // A2, + "textemp.a", // TEXA, + "rastemp.a", // RASA, + "konsttemp.a", // KONST, (hw1 had quarter) + "0", // ZERO }; static const char *tevRasTable[] = @@ -161,6 +140,7 @@ static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" }; static char text[16384]; template<class T> static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, API_TYPE ApiType, const char swapModeTable[4][5]); +template<class T> static inline void WriteTevRegular(T& out, const char* components, int bias, int op, int clamp, int shift); template<class T> static inline void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType); template<class T> static inline void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode, bool per_pixel_depth); template<class T> static inline void WriteFog(T& out, pixel_shader_uid_data& uid_data); @@ -343,7 +323,8 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T "\tint3 comp16 = int3(1, 256, 0), comp24 = int3(1, 256, 256*256);\n" "\tint alphabump=0;\n" "\tint3 tevcoord=int3(0, 0, 0);\n" - "\tint2 wrappedcoord=int2(0,0), tempcoord=int2(0,0);\n\n"); + "\tint2 wrappedcoord=int2(0,0), tempcoord=int2(0,0);\n" + "\tint4 tevin_a=int4(0,0,0,0),tevin_b=int4(0,0,0,0),tevin_c=int4(0,0,0,0),tevin_d=int4(0,0,0,0);\n\n"); // tev combiner inputs if (ApiType == API_OPENGL) { @@ -778,44 +759,35 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP if (ac.dest >= GX_TEVREG0 && ac.dest <= GX_TEVREG2) out.SetConstantsUsed(C_COLORS+ac.dest, C_COLORS+ac.dest); + + out.Write("tevin_a = int4(%s, %s)&255;\n", tevCInputTable[cc.a], tevAInputTable[ac.a]); + out.Write("tevin_b = int4(%s, %s)&255;\n", tevCInputTable[cc.b], tevAInputTable[ac.b]); + out.Write("tevin_c = int4(%s, %s)&255;\n", tevCInputTable[cc.c], tevAInputTable[ac.c]); + out.Write("tevin_d = int4(%s, %s);\n", tevCInputTable[cc.d], tevAInputTable[ac.d]); + out.Write("\t// color combine\n"); out.Write("\t%s = clamp(", tevCOutputTable[cc.dest]); - - // combine the color channel - if (cc.bias != TevBias_COMPARE) // if not compare + if (cc.bias != TevBias_COMPARE) { - //normal color combiner goes here - if (cc.shift > TEVSCALE_1) - out.Write("("); - - if (!(cc.d == TEVCOLORARG_ZERO && cc.op == TEVOP_ADD)) - out.Write("%s %s ", tevCInputTable[cc.d], tevOpTable[cc.op]); - - out.Write("((%s&255) * (int3(255,255,255) - (%s&255)) + (%s&255) * (%s&255)) / 255", tevCInputTable[cc.a], tevCInputTable[cc.c], tevCInputTable[cc.b], tevCInputTable[cc.c]); - - out.Write(" %s", tevBiasTable[cc.bias]); - - if (cc.shift > TEVSCALE_1) - out.Write(")%s", tevScaleTable[cc.shift]); + WriteTevRegular(out, "rgb", cc.bias, cc.op, cc.clamp, cc.shift); } else { const char *function_table[] = { - "(((%s.r&255) > %s.r) ? (%s&255): int3(0,0,0))", // TEVCMP_R8_GT - "(((%s.r&255) == %s.r) ? (%s&255): int3(0,0,0))", // TEVCMP_R8_EQ - "((idot((%s.rgb&255), comp16) > idot((%s.rgb&255), comp16)) ? (%s&255): int3(0,0,0))", // TEVCMP_GR16_GT - "((idot((%s.rgb&255), comp16) == idot((%s.rgb&255), comp16)) ? (%s&255): int3(0,0,0))", // TEVCMP_GR16_EQ - "((idot((%s.rgb&255), comp24) > idot((%s.rgb&255), comp24)) ? (%s&255): int3(0,0,0))", // TEVCMP_BGR24_GT - "((idot((%s.rgb&255), comp24) == idot((%s.rgb&255), comp24)) ? (%s&255): int3(0,0,0))", // TEVCMP_BGR24_EQ - "int3(max(sign(int3((%s.rgb&255)) - int3((%s.rgb&255))), int3(0,0,0)) * (%s&255))", // TEVCMP_RGB8_GT - "int3((int3(255,255,255) - max(sign(abs(int3((%s.rgb&255)) - int3((%s.rgb&255)))), int3(0,0,0))) * (%s&255))" // TEVCMP_RGB8_EQ + "((tevin_a.r > tevin_b.r) ? tevin_c.rgb : int3(0,0,0))", // TEVCMP_R8_GT + "((tevin_a.r == tevin_b.r) ? tevin_c.rgb : int3(0,0,0))", // TEVCMP_R8_EQ + "((idot(tevin_a.rgb, comp16) > idot(tevin_b.rgb, comp16)) ? tevin_c.rgb : int3(0,0,0))", // TEVCMP_GR16_GT + "((idot(tevin_a.rgb, comp16) == idot(tevin_b.rgb, comp16)) ? tevin_c.rgb : int3(0,0,0))", // TEVCMP_GR16_EQ + "((idot(tevin_a.rgb, comp24) > idot(tevin_b.rgb, comp24)) ? tevin_c.rgb : int3(0,0,0))", // TEVCMP_BGR24_GT + "((idot(tevin_a.rgb, comp24) == idot(tevin_b.rgb, comp24)) ? tevin_c.rgb : int3(0,0,0))", // TEVCMP_BGR24_EQ + "(max(sign(tevin_a.rgb - tevin_b.rgb), int3(0,0,0)) * tevin_c.rgb)", // TEVCMP_RGB8_GT + "((int3(255,255,255) - max(sign(abs(tevin_a.rgb - tevin_b.rgb))), int3(0,0,0))) * tevin_c.rgb)" // TEVCMP_RGB8_EQ }; int mode = (cc.shift<<1)|cc.op; - out.Write(" %s + ", tevCInputTable[cc.d]); - out.Write(function_table[mode], tevCInputTable[cc.a], - tevCInputTable[cc.b], tevCInputTable[cc.c]); + out.Write(" tevin_d.rgb + "); + out.Write(function_table[mode]); } if (cc.clamp) out.Write(", int3(0,0,0), int3(255,255,255))"); @@ -825,41 +797,27 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP out.Write("\t// alpha combine\n"); out.Write("\t%s = clamp(", tevAOutputTable[ac.dest]); - - if (ac.bias != TevBias_COMPARE) // if not compare + if (ac.bias != TevBias_COMPARE) { - //normal alpha combiner goes here - if (ac.shift > 0) - out.Write("("); - - if (!(ac.d == TEVALPHAARG_ZERO && ac.op == TEVOP_ADD)) - out.Write("%s.a %s ", tevAInputTable[ac.d], tevOpTable[ac.op]); - - out.Write("((%s.a&255) * (255 - (%s.a&255)) + (%s.a&255) * (%s.a&255)) / 255", tevAInputTable[ac.a], tevAInputTable[ac.c], tevAInputTable[ac.b], tevAInputTable[ac.c]); - - out.Write(" %s",tevBiasTable[ac.bias]); - - if (ac.shift>0) - out.Write(")%s", tevScaleTable[ac.shift]); + WriteTevRegular(out, "a", ac.bias, ac.op, ac.clamp, ac.shift); } else { const char *function_table[] = { - "(((%s.r&255) > (%s.r&255)) ? (%s.a&255) : 0)", // TEVCMP_R8_GT - "(((%s.r&255) == (%s.r&255)) ? (%s.a&255) : 0)", // TEVCMP_R8_EQ - "((idot((%s.rgb&255), comp16) > idot((%s.rgb&255), comp16)) ? (%s.a&255) : 0)", // TEVCMP_GR16_GT - "((idot((%s.rgb&255), comp16) == idot((%s.rgb&255), comp16)) ? (%s.a&255) : 0)", // TEVCMP_GR16_EQ - "((idot((%s.rgb&255), comp24) > idot((%s.rgb&255), comp24)) ? (%s.a&255) : 0)", // TEVCMP_BGR24_GT - "((idot((%s.rgb&255), comp24) == idot((%s.rgb&255), comp24)) ? (%s.a&255) : 0)", // TEVCMP_BGR24_EQ - "(((%s.a&255) > (%s.a&255)) ? (%s.a&255) : 0)", // TEVCMP_A8_GT - "(((%s.a&255) == (%s.a&255)) ? (%s.a&255) : 0)" // TEVCMP_A8_EQ + "((tevin_a.r > tevin_b.r) ? tevin_c.a : 0)", // TEVCMP_R8_GT + "((tevin_a.r == tevin_b.r) ? tevin_c.a : 0)", // TEVCMP_R8_EQ + "((idot(tevin_a.rgb, comp16) > idot(tevin_b.rgb, comp16)) ? tevin_c.a : 0)", // TEVCMP_GR16_GT + "((idot(tevin_a.rgb, comp16) == idot(tevin_b.rgb, comp16)) ? tevin_c.a : 0)", // TEVCMP_GR16_EQ + "((idot(tevin_a.rgb, comp24) > idot(tevin_b.rgb, comp24)) ? tevin_c.a : 0)", // TEVCMP_BGR24_GT + "((idot(tevin_a.rgb, comp24) == idot(tevin_b.rgb, comp24)) ? tevin_c.a : 0)", // TEVCMP_BGR24_EQ + "((tevin_a.a > tevin_b.a) ? tevin_c.a : 0)", // TEVCMP_A8_GT + "((tevin_a.a == tevin_b.a) ? tevin_c.a : 0)" // TEVCMP_A8_EQ }; int mode = (ac.shift<<1)|ac.op; - out.Write(" %s.a + ", tevAInputTable[ac.d]); - out.Write(function_table[mode], tevAInputTable[ac.a], - tevAInputTable[ac.b], tevAInputTable[ac.c]); + out.Write(" tevin_d.a + "); + out.Write(function_table[mode]); } if (ac.clamp) out.Write(", 0, 255)"); @@ -870,6 +828,59 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP } template<class T> +static inline void WriteTevRegular(T& out, const char* components, int bias, int op, int clamp, int shift) +{ + const char *tevScaleTableLeft[] = + { + "", // SCALE_1 + " << 1", // SCALE_2 + " << 2", // SCALE_4 + "", // DIVIDE_2 + }; + + const char *tevScaleTableRight[] = + { + "", // SCALE_1 + "", // SCALE_2 + "", // SCALE_4 + " >> 1", // DIVIDE_2 + }; + + const char *tevLerpBias[] = // indexed by 2*op+(shift==3) + { + "", + " + 128", + "", + " + 127", + }; + + const char *tevBiasTable[] = + { + "", // ZERO, + " + 128", // ADDHALF, + " - 128", // SUBHALF, + "", + }; + + const char *tevOpTable[] = { + "+", // TEVOP_ADD = 0, + "-", // TEVOP_SUB = 1, + }; + + // Regular TEV stage: (d + bias + lerp(a,b,c)) * scale + // The GC/Wii GPU uses a very sophisticated algorithm for scale-lerping: + // - c is scaled from 0..255 to 0..256, which allows dividing the result by 256 instead of 255 + // - if scale is bigger than one, it is moved inside the lerp calculation for increased accuracy + // - a rounding bias is added before dividing by 256 + out.Write("(((tevin_d.%s%s)%s)", components, tevBiasTable[bias], tevScaleTableLeft[shift]); + out.Write(" %s ", tevOpTable[op]); + out.Write("((((tevin_a.%s*256 + (tevin_b.%s-tevin_a.%s)*(tevin_c.%s+(tevin_c.%s>>7)))%s)%s)>>8)", + components, components, components, components, components, + tevScaleTableLeft[shift], tevLerpBias[2*op+(shift==3)]); + out.Write(")%s", tevScaleTableRight[shift]); +} + +template<class T> static inline void SampleTexture(T& out, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType) { out.SetConstantsUsed(C_TEXDIMS+texmap,C_TEXDIMS+texmap); |
