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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-01-03 18:07:06 +0100
committerGitHub <noreply@github.com>2023-01-03 18:07:06 +0100
commited9915308b8c14853103eac8bec455b7c072f5ec (patch)
tree7a5325923ae9d770bcb8d6de72b5c54e4d43c277 /Source/Core/VideoCommon/PixelShaderGen.cpp
parente4c007e2e1a442dbab620f91ca5f6b9b2b27dd5b (diff)
parentf3df3a772728e7cc1d1a8ad4cda9b6154e8d1c3c (diff)
Merge pull request #11386 from Pokechu22/manual-texture-sampling-stereoscopic-layer-bounds-check
PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderGen.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp
index 3a612382e6..7db650e431 100644
--- a/Source/Core/VideoCommon/PixelShaderGen.cpp
+++ b/Source/Core/VideoCommon/PixelShaderGen.cpp
@@ -615,6 +615,7 @@ uint WrapCoord(int coord, uint wrap, int size) {{
int3 size = textureSize(tex, 0);
int size_s = size.x;
int size_t = size.y;
+ int num_layers = size.z;
)");
if (g_ActiveConfig.backend_info.bSupportsTextureQueryLevels)
{
@@ -633,6 +634,8 @@ uint WrapCoord(int coord, uint wrap, int size) {{
// Rescale uv to account for the new texture size
uv.x = (uv.x * size_s) / native_size_s;
uv.y = (uv.y * size_t) / native_size_t;
+ // Clamp layer as well (texture() automatically clamps, but texelFetch() doesn't)
+ layer = clamp(layer, 0, num_layers - 1);
)");
}
else