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| author | Tony Wasserka <neobrainx@gmail.com> | 2014-06-21 12:17:26 +0200 |
|---|---|---|
| committer | Tony Wasserka <neobrainx@gmail.com> | 2014-06-21 12:17:26 +0200 |
| commit | fbca397c924e3906e9ab26ec3f967760385cc8d6 (patch) | |
| tree | b8c94b60ef5805ae0d36919d3183c6b122d59f36 /Source/Core/VideoCommon/PixelShaderGen.cpp | |
| parent | ddadb4f29dc96b988a004bda43becb621fe2ac7d (diff) | |
| parent | 924ad1ee9ff7bfa19163082ca203961d65788253 (diff) | |
Merge pull request #439 from degasus/lighting-fix
Lighting cleanup
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderGen.cpp | 46 |
1 files changed, 36 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderGen.cpp b/Source/Core/VideoCommon/PixelShaderGen.cpp index b3db7ec6a5..0b4ed68892 100644 --- a/Source/Core/VideoCommon/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/PixelShaderGen.cpp @@ -11,6 +11,7 @@ #endif #include "VideoCommon/BPMemory.h" +#include "VideoCommon/ConstantManager.h" #include "VideoCommon/LightingShaderGen.h" #include "VideoCommon/NativeVertexFormat.h" #include "VideoCommon/PixelShaderGen.h" @@ -218,9 +219,13 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T out.Write("\n"); if (ApiType == API_OPENGL) + { out.Write("layout(std140%s) uniform PSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 1" : ""); + } else - out.Write("cbuffer PSBlock {\n"); + { + out.Write("cbuffer PSBlock : register(b0) {\n"); + } out.Write( "\tint4 " I_COLORS"[4];\n" "\tint4 " I_KCOLORS"[4];\n" @@ -232,13 +237,32 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T "\tint4 " I_FOGCOLOR";\n" "\tint4 " I_FOGI";\n" "\tfloat4 " I_FOGF"[2];\n" - - // For pixel lighting - TODO: Should only be defined when per pixel lighting is enabled! - "\tint4 " I_PLIGHT_COLORS"[8];\n" - "\tfloat4 " I_PLIGHTS"[32];\n" - "\tint4 " I_PMATERIALS"[4];\n" "};\n"); + if (g_ActiveConfig.bEnablePixelLighting) + { + out.Write("%s", s_lighting_struct); + + if (ApiType == API_OPENGL) + { + out.Write("layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 2" : ""); + } + else + { + out.Write("cbuffer VSBlock : register(b1) {\n"); + } + out.Write( + "\tfloat4 " I_POSNORMALMATRIX"[6];\n" + "\tfloat4 " I_PROJECTION"[4];\n" + "\tint4 " I_MATERIALS"[4];\n" + "\tLight " I_LIGHTS"[8];\n" + "\tfloat4 " I_TEXMATRICES"[24];\n" + "\tfloat4 " I_TRANSFORMMATRICES"[64];\n" + "\tfloat4 " I_NORMALMATRICES"[32];\n" + "\tfloat4 " I_POSTTRANSFORMMATRICES"[64];\n" + "\tfloat4 " I_DEPTHPARAMS";\n" + "};\n"); + } const bool forced_early_z = g_ActiveConfig.backend_info.bSupportsEarlyZ && bpmem.UseEarlyDepthTest() && (g_ActiveConfig.bFastDepthCalc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED); const bool per_pixel_depth = (bpmem.ztex2.op != ZTEXTURE_DISABLE && bpmem.UseLateDepthTest()) || (!g_ActiveConfig.bFastDepthCalc && bpmem.zmode.testenable && !forced_early_z); @@ -351,11 +375,13 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T "\tfloat3 ldir, h;\n" "\tfloat dist, dist2, attn;\n"); - out.SetConstantsUsed(C_PLIGHT_COLORS, C_PLIGHT_COLORS+7); // TODO: Can be optimized further - out.SetConstantsUsed(C_PLIGHTS, C_PLIGHTS+31); // TODO: Can be optimized further - out.SetConstantsUsed(C_PMATERIALS, C_PMATERIALS+3); + // TODO: Our current constant usage code isn't able to handle more than one buffer. + // So we can't mark the VS constant as used here. But keep them here as reference. + //out.SetConstantsUsed(C_PLIGHT_COLORS, C_PLIGHT_COLORS+7); // TODO: Can be optimized further + //out.SetConstantsUsed(C_PLIGHTS, C_PLIGHTS+31); // TODO: Can be optimized further + //out.SetConstantsUsed(C_PMATERIALS, C_PMATERIALS+3); uid_data.components = components; - GenerateLightingShader<T>(out, uid_data.lighting, components, I_PMATERIALS, I_PLIGHT_COLORS, I_PLIGHTS, "colors_", "colors_"); + GenerateLightingShader<T>(out, uid_data.lighting, components, "colors_", "colors_"); } // HACK to handle cases where the tex gen is not enabled |
