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authorMarkus Wick <markus+github@selfnet.de>2015-03-02 00:13:48 +0100
committerMarkus Wick <markus+github@selfnet.de>2015-03-02 00:13:48 +0100
commit1b3e3f81418db224c994b95d65d4688710c21194 (patch)
tree0c58693ca9355db8bbd1542fe5dc71cadf2d3e9e /Source/Core/VideoCommon/PixelShaderManager.cpp
parent8c46bd2d1df048d23479fc3e9e4aa8262cfb6c66 (diff)
parent35373c5185d586602a44c51544f85fb6acde10f1 (diff)
Merge pull request #2160 from degasus/texfilter
TextureCache: load all mipmap levels from custom textures
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp
index 694f78e68f..77d92d0156 100644
--- a/Source/Core/VideoCommon/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/PixelShaderManager.cpp
@@ -134,7 +134,7 @@ void PixelShaderManager::SetDestAlpha()
dirty = true;
}
-void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
+void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height)
{
// TODO: move this check out to callee. There we could just call this function on texture changes
// or better, use textureSize() in glsl