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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-03-08 11:02:20 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-03-08 11:02:20 +0100 |
| commit | 489d90b6f34bb526a2588545bc53d7a41531de9a (patch) | |
| tree | aba079785ffd67ec478bd23ad7a7a3198eb06b9a /Source/Core/VideoCommon/PixelShaderManager.cpp | |
| parent | 9c1eac1f4f8231ee024fa9c3679e89f768dafa99 (diff) | |
| parent | 459a5ab554af24c8e2c1978d02444bac5aa85e3f (diff) | |
Merge pull request #4999 from stenzek/renderer-statics
VideoCommon: Eliminate static state in Renderer
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PixelShaderManager.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp index f029751363..c5a23a22c7 100644 --- a/Source/Core/VideoCommon/PixelShaderManager.cpp +++ b/Source/Core/VideoCommon/PixelShaderManager.cpp @@ -27,7 +27,6 @@ void PixelShaderManager::Init() s_bFogRangeAdjustChanged = true; s_bViewPortChanged = false; - SetEfbScaleChanged(); SetIndMatrixChanged(0); SetIndMatrixChanged(1); SetIndMatrixChanged(2); @@ -50,7 +49,7 @@ void PixelShaderManager::Dirty() // Any constants that can changed based on settings should be re-calculated s_bFogRangeAdjustChanged = true; - SetEfbScaleChanged(); + SetEfbScaleChanged(g_renderer->EFBToScaledXf(1), g_renderer->EFBToScaledYf(1)); SetFogParamChanged(); dirty = true; @@ -78,7 +77,8 @@ void PixelShaderManager::SetConstants() // so to simplify I use the hi coefficient as K in the shader taking 256 as the scale // TODO: Shouldn't this be EFBToScaledXf? constants.fogf[0][0] = ScreenSpaceCenter; - constants.fogf[0][1] = (float)Renderer::EFBToScaledX((int)(2.0f * xfmem.viewport.wd)); + constants.fogf[0][1] = + static_cast<float>(g_renderer->EFBToScaledX(static_cast<int>(2.0f * xfmem.viewport.wd))); constants.fogf[0][2] = bpmem.fogRange.K[4].HI / 256.0f; } else @@ -159,10 +159,10 @@ void PixelShaderManager::SetViewportChanged() true; // TODO: Shouldn't be necessary with an accurate fog range adjust implementation } -void PixelShaderManager::SetEfbScaleChanged() +void PixelShaderManager::SetEfbScaleChanged(float scalex, float scaley) { - constants.efbscale[0] = 1.0f / Renderer::EFBToScaledXf(1); - constants.efbscale[1] = 1.0f / Renderer::EFBToScaledYf(1); + constants.efbscale[0] = 1.0f / scalex; + constants.efbscale[1] = 1.0f / scaley; dirty = true; } |
