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| author | Tony Wasserka <neobrainx@gmail.com> | 2014-04-11 22:40:22 +0200 |
|---|---|---|
| committer | Tony Wasserka <neobrainx@gmail.com> | 2014-04-11 22:40:22 +0200 |
| commit | 7563e8c6f3cd0bf8b98d04549c3292626fac7a63 (patch) | |
| tree | ae892c5b2efe7a62bd434723a61f16cf1e51bb7b /Source/Core/VideoCommon/PixelShaderManager.cpp | |
| parent | 306b9afd1eedb763cca52e15af51825d9e47add4 (diff) | |
| parent | 76d7c1eb9cf9fa86a7cb8351096086bf9b5e29a1 (diff) | |
Merge pull request #223 from magumagu/d3d-cache-input-layout
D3DBackend: Don't recompute ID3D11InputLayout for different shaders.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderManager.cpp')
0 files changed, 0 insertions, 0 deletions
