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authormagumagu <magumagu9@gmail.com>2014-04-16 18:10:33 -0700
committermagumagu <magumagu9@gmail.com>2014-05-16 18:55:31 -0700
commit8f5342c442c8e78784b4ea7002250781ba768767 (patch)
tree061f1813280a80d999425369f001f019e310c33b /Source/Core/VideoCommon/PixelShaderManager.cpp
parent818c89313e54bcf3de98b976c0da57c88a8588d2 (diff)
Video backend: merge global var xfmem into xfregs.
There isn't really any reason to keep them separate.
Diffstat (limited to 'Source/Core/VideoCommon/PixelShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/PixelShaderManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PixelShaderManager.cpp b/Source/Core/VideoCommon/PixelShaderManager.cpp
index f03b6332ac..3b67b7a936 100644
--- a/Source/Core/VideoCommon/PixelShaderManager.cpp
+++ b/Source/Core/VideoCommon/PixelShaderManager.cpp
@@ -108,7 +108,7 @@ void PixelShaderManager::SetConstants()
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
int istart = nLightsChanged[0] / 0x10;
int iend = (nLightsChanged[1] + 15) / 0x10;
- const float* xfmemptr = (const float*)&xfmem.lights[0x10 * istart];
+ const float* xfmemptr = (const float*)&xfregs.lights[0x10 * istart];
for (int i = istart; i < iend; ++i)
{