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authorTellowKrinkle <tellowkrinkle@gmail.com>2023-01-29 14:35:23 -0600
committerTellowKrinkle <tellowkrinkle@gmail.com>2023-01-29 14:35:23 -0600
commit1119a9ba327fb86cb03f303539ce5b9697158379 (patch)
tree8e7a813c5c500d7ec267f43f89edee3430aabe3b /Source/Core/VideoCommon/PostProcessing.cpp
parentd380d43209ce046d30af398ca3ecfc6fdd5a47d1 (diff)
VideoCommon: Don't create pipelines with no render targets
Some backends don't like it when you do that
Diffstat (limited to 'Source/Core/VideoCommon/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoCommon/PostProcessing.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/PostProcessing.cpp b/Source/Core/VideoCommon/PostProcessing.cpp
index 69e4327bdd..0a1e995c15 100644
--- a/Source/Core/VideoCommon/PostProcessing.cpp
+++ b/Source/Core/VideoCommon/PostProcessing.cpp
@@ -709,6 +709,9 @@ bool PostProcessing::CompilePixelShader()
bool PostProcessing::CompilePipeline()
{
+ if (m_framebuffer_format == AbstractTextureFormat::Undefined)
+ return true; // Not needed (some backends don't like making pipelines with no targets)
+
AbstractPipelineConfig config = {};
config.vertex_shader = m_vertex_shader.get();
config.geometry_shader =