summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/PostProcessing.cpp
diff options
context:
space:
mode:
authormimimi085181 <mimimi085181@gmail.com>2016-05-08 15:29:01 +0200
committermimimi085181 <mimimi085181@gmail.com>2016-05-24 22:13:40 +0200
commit1d90719abea9e223fd553bd29f42599a94af4346 (patch)
treee14b0c13cfa837a5c05f4a2d0e5d46150a8b1d62 /Source/Core/VideoCommon/PostProcessing.cpp
parentca9027879bc76e2c51185f0a62139c4a62e7af14 (diff)
Fix latency regression
On master, when polling the 1st in-game controller, Dolphin would poll all the 1st local controllers. With the 1st commit, each client waits its turn, which would dramatically increase the lag. Now with this commit, it even polls all local controllers at once, so it should have even less latency than master in a few setups. Like one player with 3 controllers and the 2nd one with just one controller.
Diffstat (limited to 'Source/Core/VideoCommon/PostProcessing.cpp')
0 files changed, 0 insertions, 0 deletions