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authormr.greywater <mr.greywater@googlemail.com>2015-02-08 16:58:04 +0100
committermr.greywater <mr.greywater@googlemail.com>2015-02-08 21:03:15 +0100
commit2434b531f3d0051b886211e84cd43b4deb7990e6 (patch)
tree1be1a68a60ddd2ab12001721bc752d0852cd29fc /Source/Core/VideoCommon/PostProcessing.cpp
parent537b9e507b9b2caee6991adb72c7f8fd86e1325e (diff)
D3D: Fixed crash rendering EFB textures with MSAA
Rendering EFB textures currently crashes with the D3D backend when MSAA is enabled, because the depth texture wasn't correctly resolved. An example for a crash would be starting Pokemon Snap with D3D and MSAA enabled.
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