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authorPokechu22 <Pokechu022@gmail.com>2023-01-28 17:26:47 -0800
committerPokechu22 <Pokechu022@gmail.com>2023-01-28 17:26:47 -0800
commit3b4e17292ddcd1ab8239b08c583e08f83cd83f89 (patch)
tree1219b630c51e6bfcb789dc1729198498886b53ba /Source/Core/VideoCommon/PostProcessing.cpp
parent3e21ba55f1c7331e359cdaa83a068d65af8ab96b (diff)
Revert "DSPLLE: Add assertion for bad DMA alignment"
This reverts commit e140516130f18b118f5b258d366379af72cefc70. This assert triggers for AX and AXWii uCode games (including the Wii System Menu) for various addresses that seem to be 4-byte aligned. Worse still, if the DSP thread is in use (i.e. for DSP LLE recompiler, but not for DSP LLE interpreter), Dolphin completely hangs after the panic alert. Perhaps the data DMA has fewer restrictions compared to the instruction DMA? The change to DSPTool (e391a281024a8f8283160b03aa3703405e037ed7) has not been reverted, as it still fixes broken behavior for DSPSpy at -O0 on real hardware.
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