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| author | Léo Lam <leo@leolam.fr> | 2020-11-18 11:10:48 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-18 11:10:48 +0100 |
| commit | 4eecb8fd1100db51a118c220c8b6a61fd672fc42 (patch) | |
| tree | 5c08b8d1d92b0b676a0c064d2200e4d6f64d5af5 /Source/Core/VideoCommon/PostProcessing.cpp | |
| parent | eb1581bbcc30b79f51b736d2f31c9cb0489b1162 (diff) | |
| parent | 3d9b2aa0055ded7ee74f6e4a73ff54acecf313a9 (diff) | |
Merge pull request #9248 from lioncash/video-fmt
VideoCommon: Migrate over to fmt
Diffstat (limited to 'Source/Core/VideoCommon/PostProcessing.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/PostProcessing.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/PostProcessing.cpp b/Source/Core/VideoCommon/PostProcessing.cpp index 44667a4096..e21b474f0b 100644 --- a/Source/Core/VideoCommon/PostProcessing.cpp +++ b/Source/Core/VideoCommon/PostProcessing.cpp @@ -72,7 +72,7 @@ void PostProcessingConfiguration::LoadShader(const std::string& shader) if (!File::ReadFileToString(path, code)) { - ERROR_LOG(VIDEO, "Post-processing shader not found: %s", path.c_str()); + ERROR_LOG_FMT(VIDEO, "Post-processing shader not found: {}", path); LoadDefaultShader(); return; } @@ -640,7 +640,7 @@ bool PostProcessing::CompileVertexShader() m_vertex_shader = g_renderer->CreateShaderFromSource(ShaderStage::Vertex, ss.str()); if (!m_vertex_shader) { - PanicAlert("Failed to compile post-processing vertex shader"); + PanicAlertFmt("Failed to compile post-processing vertex shader"); return false; } @@ -729,7 +729,7 @@ bool PostProcessing::CompilePixelShader() ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter()); if (!m_pixel_shader) { - PanicAlert("Failed to compile post-processing shader %s", m_config.GetShader().c_str()); + PanicAlertFmt("Failed to compile post-processing shader {}", m_config.GetShader()); // Use default shader. m_config.LoadDefaultShader(); |
