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| author | Stenzek <stenzek@gmail.com> | 2019-01-30 00:47:01 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-02-17 16:35:43 +1000 |
| commit | 50bdcb8d9ce0cf7531c428c8bc565e7cead01b33 (patch) | |
| tree | 3cbf1f5992115d6b9394690848790b7c9768ef49 /Source/Core/VideoCommon/PostProcessing.cpp | |
| parent | 286aafd4ed2949f0b93230fee969c6a32fe75f07 (diff) | |
TextureCache: Bind textures/samplers after loading all textures
Since loading textures can result in rendering, e.g. partial copies, we
don't want to disturb partially-bound GX state.
Diffstat (limited to 'Source/Core/VideoCommon/PostProcessing.cpp')
0 files changed, 0 insertions, 0 deletions
