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authorLioncash <mathew1800@gmail.com>2017-11-10 22:55:00 -0500
committerLioncash <mathew1800@gmail.com>2017-11-18 23:19:53 -0500
commit5337e58284aa9c727cdd66a1a79d968861a70839 (patch)
tree231e365d38e181cd136ff55c5906390b44acb986 /Source/Core/VideoCommon/PostProcessing.cpp
parent10697bcbe3c84599f11f49dfc38358a2e9b7140f (diff)
VideoConfig: Make StereoMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute surrounding namespaces)
Diffstat (limited to 'Source/Core/VideoCommon/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoCommon/PostProcessing.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/PostProcessing.cpp b/Source/Core/VideoCommon/PostProcessing.cpp
index 0575402dd1..027ad85ab5 100644
--- a/Source/Core/VideoCommon/PostProcessing.cpp
+++ b/Source/Core/VideoCommon/PostProcessing.cpp
@@ -70,7 +70,8 @@ std::string PostProcessingShaderConfiguration::LoadShader(std::string shader)
shader = g_ActiveConfig.sPostProcessingShader;
m_current_shader = shader;
- const std::string sub_dir = (g_Config.iStereoMode == STEREO_ANAGLYPH) ? ANAGLYPH_DIR DIR_SEP : "";
+ const std::string sub_dir =
+ (g_Config.stereo_mode == StereoMode::Anaglyph) ? ANAGLYPH_DIR DIR_SEP : "";
// loading shader code
std::string code;