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authorConnor McLaughlin <stenzek@gmail.com>2019-11-08 10:26:58 +1000
committerGitHub <noreply@github.com>2019-11-08 10:26:58 +1000
commit5440be96e744fffcdc4bb5e030a202deef7a1e1d (patch)
tree53af1e29641607cd19c9cfb426aec27b8dec4d44 /Source/Core/VideoCommon/PostProcessing.cpp
parent93d7b3d15962a3393cf2971e14c4acf54d90cecd (diff)
parent33a6d265e51c2289192eef15ffeec830b98b2410 (diff)
Merge pull request #8378 from stenzek/quad-buffer-stereo
Various quad-buffered ("HDMI 3D") stereo fixes
Diffstat (limited to 'Source/Core/VideoCommon/PostProcessing.cpp')
-rw-r--r--Source/Core/VideoCommon/PostProcessing.cpp53
1 files changed, 39 insertions, 14 deletions
diff --git a/Source/Core/VideoCommon/PostProcessing.cpp b/Source/Core/VideoCommon/PostProcessing.cpp
index 859715542b..23c0ded751 100644
--- a/Source/Core/VideoCommon/PostProcessing.cpp
+++ b/Source/Core/VideoCommon/PostProcessing.cpp
@@ -441,8 +441,8 @@ std::string PostProcessing::GetUniformBufferHeader() const
ss << " float4 resolution;\n";
ss << " float4 window_resolution;\n";
ss << " float4 src_rect;\n";
+ ss << " int src_layer;\n";
ss << " uint time;\n";
- ss << " int layer;\n";
for (u32 i = 0; i < 2; i++)
ss << " uint ubo_align_" << unused_counter++ << "_;\n";
ss << "\n";
@@ -499,7 +499,18 @@ std::string PostProcessing::GetHeader() const
else
{
ss << "SAMPLER_BINDING(0) uniform sampler2DArray samp0;\n";
- ss << "VARYING_LOCATION(0) in float3 v_tex0;\n";
+
+ if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
+ {
+ ss << "VARYING_LOCATION(0) in VertexData {\n";
+ ss << " float3 v_tex0;\n";
+ ss << "};\n";
+ }
+ else
+ {
+ ss << "VARYING_LOCATION(0) in float3 v_tex0;\n";
+ }
+
ss << "FRAGMENT_OUTPUT_LOCATION(0) out float4 ocol0;\n";
}
@@ -518,10 +529,10 @@ static float4 ocol0;
}
ss << R"(
-float4 Sample() { return texture(samp0, float3(v_tex0.xy, float(layer))); }
-float4 SampleLocation(float2 location) { return texture(samp0, float3(location, float(layer))); }
+float4 Sample() { return texture(samp0, v_tex0); }
+float4 SampleLocation(float2 location) { return texture(samp0, float3(location, float(v_tex0.z))); }
float4 SampleLayer(int layer) { return texture(samp0, float3(v_tex0.xy, float(layer))); }
-#define SampleOffset(offset) textureOffset(samp0, float3(v_tex0.xy, float(layer)), offset)
+#define SampleOffset(offset) textureOffset(samp0, v_tex0, offset)
float2 GetWindowResolution()
{
@@ -543,6 +554,11 @@ float2 GetCoordinates()
return v_tex0.xy;
}
+float GetLayer()
+{
+ return v_tex0.z;
+}
+
uint GetTime()
{
return time;
@@ -592,14 +608,24 @@ bool PostProcessing::CompileVertexShader()
}
else
{
- ss << "VARYING_LOCATION(0) out float3 v_tex0;\n";
+ if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
+ {
+ ss << "VARYING_LOCATION(0) out VertexData {\n";
+ ss << " float3 v_tex0;\n";
+ ss << "};\n";
+ }
+ else
+ {
+ ss << "VARYING_LOCATION(0) out float3 v_tex0;\n";
+ }
+
ss << "#define id gl_VertexID\n";
ss << "#define opos gl_Position\n";
ss << "void main() {\n";
}
ss << " v_tex0 = float3(float((id << 1) & 2), float(id & 2), 0.0f);\n";
ss << " opos = float4(v_tex0.xy * float2(2.0f, -2.0f) + float2(-1.0f, 1.0f), 0.0f, 1.0f);\n";
- ss << " v_tex0 = float3(src_rect.xy + (src_rect.zw * v_tex0.xy), 0.0f);\n";
+ ss << " v_tex0 = float3(src_rect.xy + (src_rect.zw * v_tex0.xy), float(src_layer));\n";
if (g_ActiveConfig.backend_info.api_type == APIType::Vulkan)
ss << " opos.y = -opos.y;\n";
@@ -621,8 +647,8 @@ struct BuiltinUniforms
float resolution[4];
float window_resolution[4];
float src_rect[4];
- s32 time;
- u32 layer;
+ s32 src_layer;
+ u32 time;
u32 padding[2];
};
@@ -646,8 +672,8 @@ void PostProcessing::FillUniformBuffer(const MathUtil::Rectangle<int>& src,
{static_cast<float>(src.left) * rcp_src_width, static_cast<float>(src.top) * rcp_src_height,
static_cast<float>(src.GetWidth()) * rcp_src_width,
static_cast<float>(src.GetHeight()) * rcp_src_height},
- static_cast<s32>(m_timer.GetTimeElapsed()),
- static_cast<u32>(src_layer),
+ static_cast<s32>(src_layer),
+ static_cast<u32>(m_timer.GetTimeElapsed()),
};
u8* buf = m_uniform_staging_buffer.data();
@@ -716,9 +742,8 @@ bool PostProcessing::CompilePipeline()
{
AbstractPipelineConfig config = {};
config.vertex_shader = m_vertex_shader.get();
- config.geometry_shader = g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer ?
- g_shader_cache->GetTexcoordGeometryShader() :
- nullptr;
+ config.geometry_shader =
+ g_renderer->UseGeometryShaderForUI() ? g_shader_cache->GetTexcoordGeometryShader() : nullptr;
config.pixel_shader = m_pixel_shader.get();
config.rasterization_state = RenderState::GetNoCullRasterizationState(PrimitiveType::Triangles);
config.depth_state = RenderState::GetNoDepthTestingDepthState();