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| author | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2023-04-11 00:04:08 -0400 |
|---|---|---|
| committer | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2023-04-12 03:08:47 -0400 |
| commit | 8b57c4b239da92f76491792b2b67f9763c505e6a (patch) | |
| tree | 404e1158ca4a7d4c79edfd75c6be2256af9a3252 /Source/Core/VideoCommon/PostProcessing.cpp | |
| parent | bd75ce6e6db1c3bc06daae951bddf9733c9783ad (diff) | |
Added LoadGameByFilenameAsync and CloseGame to AchievementManager
LoadGameByFilenameAsync sets up a volume reader and hashes the volume, then uses that hash to make the three consecutive API requests to resolve hash, start session and load game data.
CloseGame resets the m_is_game_loaded flag, wipes the queue, and destroys all the game data responses.
Diffstat (limited to 'Source/Core/VideoCommon/PostProcessing.cpp')
0 files changed, 0 insertions, 0 deletions
