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| author | Léo Lam <leo@innovatetechnologi.es> | 2017-06-21 11:05:48 +0200 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2017-06-21 11:08:07 +0200 |
| commit | 9d70b894bfbd43b1c18ade84764f29a9e7ca0dd3 (patch) | |
| tree | d24a4441cc28a039044b755b1357ffa5b30dc320 /Source/Core/VideoCommon/PostProcessing.cpp | |
| parent | 4d0dd930981daa0638e3ed62dcb9ae5678af3fce (diff) | |
WX: Use std::future for checking disc integrity
Simpler, and puts the call to CheckIntegrity right where it should be,
instead of being hidden somewhere in a thread class.
This also makes it more obvious what we're getting from the async task.
Oh, and coincidentally, this fixes a random crash that could occur
during the check. I'm not sure why.
Diffstat (limited to 'Source/Core/VideoCommon/PostProcessing.cpp')
0 files changed, 0 insertions, 0 deletions
