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authorSilent <zdanio95@gmail.com>2019-08-25 18:00:43 +0200
committerSilent <zdanio95@gmail.com>2019-11-22 22:07:41 +0100
commite30ff7c327ff64d3a226476a0fd7165abc6e7937 (patch)
treefe485a8b8e7965f4a6d2708e838edbca8dad75b9 /Source/Core/VideoCommon/PostProcessing.cpp
parent28f7c5fb2a5bde83ac86eacc06058ea0bac8d82e (diff)
DSPLLE: Put DSP thread in idle state if it's paused to prevent a deadlock
DSP thread is considered "idle" when it signals s_ppc_event and waits for s_dsp_event, without putting it in this state when m_dsp_thread_mutex is locked it was possible to create a deadlock between a DSP thread, emulation thread and Qt thread by accessing Config menu immediately after booting up the game
Diffstat (limited to 'Source/Core/VideoCommon/PostProcessing.cpp')
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