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| author | Stenzek <stenzek@gmail.com> | 2017-04-21 23:59:45 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-25 14:27:05 +1000 |
| commit | 27ae5b8d34675244af689b260f0dbb391bb6209e (patch) | |
| tree | 8b35c323b5041d2944f26e0104cab166ea6ac6ec /Source/Core/VideoCommon/PostProcessing.h | |
| parent | 417a4ca206a5cae7cc08c80564181af74c8fa51a (diff) | |
VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
Diffstat (limited to 'Source/Core/VideoCommon/PostProcessing.h')
| -rw-r--r-- | Source/Core/VideoCommon/PostProcessing.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/PostProcessing.h b/Source/Core/VideoCommon/PostProcessing.h index 02ed1b5f7b..4a51e66842 100644 --- a/Source/Core/VideoCommon/PostProcessing.h +++ b/Source/Core/VideoCommon/PostProcessing.h @@ -83,6 +83,9 @@ public: PostProcessingShaderImplementation(); virtual ~PostProcessingShaderImplementation(); + static std::vector<std::string> GetShaderList(APIType api_type); + static std::vector<std::string> GetAnaglyphShaderList(APIType api_type); + PostProcessingShaderConfiguration* GetConfig() { return &m_config; } protected: // Timer for determining our time value |
