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authorStenzek <stenzek@gmail.com>2017-04-21 23:59:45 +1000
committerStenzek <stenzek@gmail.com>2017-04-25 14:27:05 +1000
commit27ae5b8d34675244af689b260f0dbb391bb6209e (patch)
tree8b35c323b5041d2944f26e0104cab166ea6ac6ec /Source/Core/VideoCommon/PostProcessing.h
parent417a4ca206a5cae7cc08c80564181af74c8fa51a (diff)
VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one backend supports post-processing now, it's duplicate code.
Diffstat (limited to 'Source/Core/VideoCommon/PostProcessing.h')
-rw-r--r--Source/Core/VideoCommon/PostProcessing.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/PostProcessing.h b/Source/Core/VideoCommon/PostProcessing.h
index 02ed1b5f7b..4a51e66842 100644
--- a/Source/Core/VideoCommon/PostProcessing.h
+++ b/Source/Core/VideoCommon/PostProcessing.h
@@ -83,6 +83,9 @@ public:
PostProcessingShaderImplementation();
virtual ~PostProcessingShaderImplementation();
+ static std::vector<std::string> GetShaderList(APIType api_type);
+ static std::vector<std::string> GetAnaglyphShaderList(APIType api_type);
+
PostProcessingShaderConfiguration* GetConfig() { return &m_config; }
protected:
// Timer for determining our time value