summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/Present.cpp
diff options
context:
space:
mode:
authorFiloppi <filippotarpini@hotmail.it>2024-02-22 02:11:31 +0200
committerFiloppi <filippotarpini@hotmail.it>2024-04-08 22:54:45 +0300
commit72db62e17856265adefaaff6c7827989a2b362a4 (patch)
tree658d639c6236de4cf63f527a6ac4ef1a0e7c02f7 /Source/Core/VideoCommon/Present.cpp
parent1f34adf216ae4638bf6d420e95513b9e7c56b94f (diff)
Video: split frame dumping settings into 3 resolution dumping modes
also polish aspect ratio related code for clarity
Diffstat (limited to 'Source/Core/VideoCommon/Present.cpp')
-rw-r--r--Source/Core/VideoCommon/Present.cpp51
1 files changed, 41 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/Present.cpp b/Source/Core/VideoCommon/Present.cpp
index d338821dd8..3a026bedd5 100644
--- a/Source/Core/VideoCommon/Present.cpp
+++ b/Source/Core/VideoCommon/Present.cpp
@@ -212,23 +212,49 @@ void Presenter::ProcessFrameDumping(u64 ticks) const
if (g_frame_dumper->IsFrameDumping() && m_xfb_entry)
{
MathUtil::Rectangle<int> target_rect;
- if (!g_ActiveConfig.bInternalResolutionFrameDumps && !g_gfx->IsHeadless())
- target_rect = GetTargetRectangle();
- else
+ switch (g_ActiveConfig.frame_dumps_resolution_type)
+ {
+ default:
+ case FrameDumpResolutionType::WINDOW_RESOLUTION:
+ {
+ if (!g_gfx->IsHeadless())
+ {
+ target_rect = GetTargetRectangle();
+ break;
+ }
+ [[fallthrough]];
+ }
+ case FrameDumpResolutionType::XFB_ASPECT_RATIO_CORRECTED_RESOLUTION:
+ {
+ target_rect = m_xfb_rect;
+ const bool allow_stretch = false;
+ auto [float_width, float_height] =
+ ScaleToDisplayAspectRatio(m_xfb_rect.GetWidth(), m_xfb_rect.GetHeight(), allow_stretch);
+ const float draw_aspect_ratio = CalculateDrawAspectRatio(allow_stretch);
+ auto [int_width, int_height] =
+ FindClosestIntegerResolution(float_width, float_height, draw_aspect_ratio);
+ target_rect = MathUtil::Rectangle<int>(0, 0, int_width, int_height);
+ break;
+ }
+ case FrameDumpResolutionType::XFB_RAW_RESOLUTION:
+ {
target_rect = m_xfb_rect;
+ break;
+ }
+ }
int width = target_rect.GetWidth();
int height = target_rect.GetHeight();
- // Ensure divisibility by "VIDEO_ENCODER_LCM" to make it compatible with all the video
- // encoders. Note that this is theoretically only necessary when recording videos and not
+ // Ensure divisibility by "VIDEO_ENCODER_LCM" and a min of 1 to make it compatible with all the
+ // video encoders. Note that this is theoretically only necessary when recording videos and not
// screenshots.
// We always scale positively to make sure the least amount of information is lost.
//
// TODO: this should be added as black padding on the edges by the frame dumper.
- if ((width % VIDEO_ENCODER_LCM) != 0)
+ if ((width % VIDEO_ENCODER_LCM) != 0 || width == 0)
width += VIDEO_ENCODER_LCM - (width % VIDEO_ENCODER_LCM);
- if ((height % VIDEO_ENCODER_LCM) != 0)
+ if ((height % VIDEO_ENCODER_LCM) != 0 || height == 0)
height += VIDEO_ENCODER_LCM - (height % VIDEO_ENCODER_LCM);
// Remove any black borders, there would be no point in including them in the recording
@@ -237,6 +263,8 @@ void Presenter::ProcessFrameDumping(u64 ticks) const
target_rect.right = width;
target_rect.bottom = height;
+ // TODO: any scaling done by this won't be gamma corrected,
+ // we should either apply post processing as well, or port its gamma correction code
g_frame_dumper->DumpCurrentFrame(m_xfb_entry->texture.get(), m_xfb_rect, target_rect, ticks,
m_frame_count);
}
@@ -360,7 +388,8 @@ float Presenter::CalculateDrawAspectRatio(bool allow_stretch) const
if (aspect_mode == AspectMode::Stretch)
return (static_cast<float>(m_backbuffer_width) / static_cast<float>(m_backbuffer_height));
- auto& vi = Core::System::GetInstance().GetVideoInterface();
+ // The actual aspect ratio of the XFB texture is irrelevant, the VI one is the one that matters
+ const auto& vi = Core::System::GetInstance().GetVideoInterface();
const float source_aspect_ratio = vi.GetAspectRatio();
// This will scale up the source ~4:3 resolution to its equivalent ~16:9 resolution
@@ -551,7 +580,7 @@ void Presenter::UpdateDrawRectangle()
// Don't know if there is a better place for this code so there isn't a 1 frame delay
if (g_ActiveConfig.bWidescreenHack)
{
- auto& vi = Core::System::GetInstance().GetVideoInterface();
+ const auto& vi = Core::System::GetInstance().GetVideoInterface();
float source_aspect_ratio = vi.GetAspectRatio();
// If the game is meant to be in widescreen (or forced to),
// scale the source aspect ratio to it.
@@ -595,9 +624,10 @@ void Presenter::UpdateDrawRectangle()
// Crop the picture to a standard aspect ratio. (if enabled)
auto [crop_width, crop_height] = ApplyStandardAspectCrop(draw_width, draw_height);
+ const float crop_aspect_ratio = crop_width / crop_height;
// scale the picture to fit the rendering window
- if (win_aspect_ratio >= crop_width / crop_height)
+ if (win_aspect_ratio >= crop_aspect_ratio)
{
// the window is flatter than the picture
draw_width *= win_height / crop_height;
@@ -668,6 +698,7 @@ std::tuple<float, float> Presenter::ScaleToDisplayAspectRatio(const int width, c
std::tuple<int, int> Presenter::CalculateOutputDimensions(int width, int height,
bool allow_stretch) const
{
+ // Protect against zero width and height, a minimum of 1 will do
width = std::max(width, 1);
height = std::max(height, 1);