diff options
| author | Scott Mansell <phiren@gmail.com> | 2023-01-31 17:58:54 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2023-02-09 18:36:20 +1300 |
| commit | 9b5397abdb643b5d40211e71f7a58bb3814c29c4 (patch) | |
| tree | f03f4cbb0cea40f0229f6ddab3f46ef802ee6e7b /Source/Core/VideoCommon/Present.cpp | |
| parent | 31cfe8250d5a27bd586136d0b71b09736861ad7d (diff) | |
Move WidescreenHeuristic to it's own class
It's about the only thing left in renderer
Diffstat (limited to 'Source/Core/VideoCommon/Present.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Present.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/Present.cpp b/Source/Core/VideoCommon/Present.cpp index d5fa440417..0e7f6b96d9 100644 --- a/Source/Core/VideoCommon/Present.cpp +++ b/Source/Core/VideoCommon/Present.cpp @@ -14,11 +14,11 @@ #include "VideoCommon/FrameDumper.h" #include "VideoCommon/OnScreenUI.h" #include "VideoCommon/PostProcessing.h" -#include "VideoCommon/RenderBase.h" #include "VideoCommon/Statistics.h" #include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoEvents.h" +#include "VideoCommon/Widescreen.h" std::unique_ptr<VideoCommon::Presenter> g_presenter; @@ -246,7 +246,7 @@ float Presenter::CalculateDrawAspectRatio() const const float aspect_ratio = VideoInterface::GetAspectRatio(); if (aspect_mode == AspectMode::AnalogWide || - (aspect_mode == AspectMode::Auto && g_renderer->IsGameWidescreen())) + (aspect_mode == AspectMode::Auto && g_widescreen->IsGameWidescreen())) { return AspectToWidescreen(aspect_ratio); } @@ -346,7 +346,7 @@ std::tuple<float, float> Presenter::ApplyStandardAspectCrop(float width, float h const float current_aspect = width / height; const float expected_aspect = (aspect_mode == AspectMode::AnalogWide || - (aspect_mode == AspectMode::Auto && g_renderer->IsGameWidescreen())) ? + (aspect_mode == AspectMode::Auto && g_widescreen->IsGameWidescreen())) ? (16.0f / 9.0f) : (4.0f / 3.0f); if (current_aspect > expected_aspect) @@ -373,7 +373,7 @@ void Presenter::UpdateDrawRectangle() if (g_ActiveConfig.bWidescreenHack) { float source_aspect = VideoInterface::GetAspectRatio(); - if (g_renderer && g_renderer->IsGameWidescreen()) + if (g_widescreen->IsGameWidescreen()) source_aspect = AspectToWidescreen(source_aspect); const float adjust = source_aspect / draw_aspect_ratio; |
