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authorAdmiral H. Curtiss <pikachu025@gmail.com>2024-04-13 03:39:37 +0200
committerGitHub <noreply@github.com>2024-04-13 03:39:37 +0200
commitb3939052b4319e7c93de6ce424bf1c5d71ea2d41 (patch)
treea0f6e071f265953f1fd0829763151bb32020d53b /Source/Core/VideoCommon/Present.cpp
parent107379bf74c1daf212c669abaa1d21f335abc62a (diff)
parent2f13be5a2d05b41ba91a2abfa4af2c79a85bb34f (diff)
Merge pull request #12436 from Filoppi/frame-dump-raw-internal-resolution
Frame dump at raw internal resolution
Diffstat (limited to 'Source/Core/VideoCommon/Present.cpp')
-rw-r--r--Source/Core/VideoCommon/Present.cpp90
1 files changed, 57 insertions, 33 deletions
diff --git a/Source/Core/VideoCommon/Present.cpp b/Source/Core/VideoCommon/Present.cpp
index 0cc19d6e14..d6794a5d54 100644
--- a/Source/Core/VideoCommon/Present.cpp
+++ b/Source/Core/VideoCommon/Present.cpp
@@ -25,9 +25,6 @@
std::unique_ptr<VideoCommon::Presenter> g_presenter;
-// The video encoder needs the image to be a multiple of x samples.
-static constexpr int VIDEO_ENCODER_LCM = 4;
-
namespace VideoCommon
{
// Stretches the native/internal analog resolution aspect ratio from ~4:3 to ~16:9
@@ -212,18 +209,61 @@ void Presenter::ProcessFrameDumping(u64 ticks) const
if (g_frame_dumper->IsFrameDumping() && m_xfb_entry)
{
MathUtil::Rectangle<int> target_rect;
- if (!g_ActiveConfig.bInternalResolutionFrameDumps && !g_gfx->IsHeadless())
+ switch (g_ActiveConfig.frame_dumps_resolution_type)
+ {
+ default:
+ case FrameDumpResolutionType::WindowResolution:
{
- target_rect = GetTargetRectangle();
+ if (!g_gfx->IsHeadless())
+ {
+ target_rect = GetTargetRectangle();
+ break;
+ }
+ [[fallthrough]];
}
- else
+ case FrameDumpResolutionType::XFBAspectRatioCorrectedResolution:
+ {
+ target_rect = m_xfb_rect;
+ const bool allow_stretch = false;
+ auto [float_width, float_height] =
+ ScaleToDisplayAspectRatio(m_xfb_rect.GetWidth(), m_xfb_rect.GetHeight(), allow_stretch);
+ const float draw_aspect_ratio = CalculateDrawAspectRatio(allow_stretch);
+ auto [int_width, int_height] =
+ FindClosestIntegerResolution(float_width, float_height, draw_aspect_ratio);
+ target_rect = MathUtil::Rectangle<int>(0, 0, int_width, int_height);
+ break;
+ }
+ case FrameDumpResolutionType::XFBRawResolution:
{
- int width, height;
- std::tie(width, height) =
- CalculateOutputDimensions(m_xfb_rect.GetWidth(), m_xfb_rect.GetHeight());
- target_rect = MathUtil::Rectangle<int>(0, 0, width, height);
+ target_rect = m_xfb_rect;
+ break;
+ }
}
+ int width = target_rect.GetWidth();
+ int height = target_rect.GetHeight();
+
+ const int resolution_lcm = g_frame_dumper->GetRequiredResolutionLeastCommonMultiple();
+
+ // Ensure divisibility by the dumper LCM and a min of 1 to make it compatible with all the
+ // video encoders. Note that this is theoretically only necessary when recording videos and not
+ // screenshots.
+ // We always scale positively to make sure the least amount of information is lost.
+ //
+ // TODO: this should be added as black padding on the edges by the frame dumper.
+ if ((width % resolution_lcm) != 0 || width == 0)
+ width += resolution_lcm - (width % resolution_lcm);
+ if ((height % resolution_lcm) != 0 || height == 0)
+ height += resolution_lcm - (height % resolution_lcm);
+
+ // Remove any black borders, there would be no point in including them in the recording
+ target_rect.left = 0;
+ target_rect.top = 0;
+ target_rect.right = width;
+ target_rect.bottom = height;
+
+ // TODO: any scaling done by this won't be gamma corrected,
+ // we should either apply post processing as well, or port its gamma correction code
g_frame_dumper->DumpCurrentFrame(m_xfb_entry->texture.get(), m_xfb_rect, target_rect, ticks,
m_frame_count);
}
@@ -347,7 +387,8 @@ float Presenter::CalculateDrawAspectRatio(bool allow_stretch) const
if (aspect_mode == AspectMode::Stretch)
return (static_cast<float>(m_backbuffer_width) / static_cast<float>(m_backbuffer_height));
- auto& vi = Core::System::GetInstance().GetVideoInterface();
+ // The actual aspect ratio of the XFB texture is irrelevant, the VI one is the one that matters
+ const auto& vi = Core::System::GetInstance().GetVideoInterface();
const float source_aspect_ratio = vi.GetAspectRatio();
// This will scale up the source ~4:3 resolution to its equivalent ~16:9 resolution
@@ -538,7 +579,7 @@ void Presenter::UpdateDrawRectangle()
// Don't know if there is a better place for this code so there isn't a 1 frame delay
if (g_ActiveConfig.bWidescreenHack)
{
- auto& vi = Core::System::GetInstance().GetVideoInterface();
+ const auto& vi = Core::System::GetInstance().GetVideoInterface();
float source_aspect_ratio = vi.GetAspectRatio();
// If the game is meant to be in widescreen (or forced to),
// scale the source aspect ratio to it.
@@ -582,9 +623,10 @@ void Presenter::UpdateDrawRectangle()
// Crop the picture to a standard aspect ratio. (if enabled)
auto [crop_width, crop_height] = ApplyStandardAspectCrop(draw_width, draw_height);
+ const float crop_aspect_ratio = crop_width / crop_height;
// scale the picture to fit the rendering window
- if (win_aspect_ratio >= crop_width / crop_height)
+ if (win_aspect_ratio >= crop_aspect_ratio)
{
// the window is flatter than the picture
draw_width *= win_height / crop_height;
@@ -604,18 +646,7 @@ void Presenter::UpdateDrawRectangle()
int int_draw_width;
int int_draw_height;
- if (g_frame_dumper->IsFrameDumping())
- {
- // ensure divisibility by "VIDEO_ENCODER_LCM" to make it compatible with all the video encoders.
- // Note that this is theoretically only necessary when recording videos and not screenshots.
- draw_width =
- std::ceil(draw_width) - static_cast<int>(std::ceil(draw_width)) % VIDEO_ENCODER_LCM;
- draw_height =
- std::ceil(draw_height) - static_cast<int>(std::ceil(draw_height)) % VIDEO_ENCODER_LCM;
- int_draw_width = static_cast<int>(draw_width);
- int_draw_height = static_cast<int>(draw_height);
- }
- else if (g_ActiveConfig.aspect_mode != AspectMode::Raw || !m_xfb_entry)
+ if (g_ActiveConfig.aspect_mode != AspectMode::Raw || !m_xfb_entry)
{
// Find the best integer resolution: the closest aspect ratio with the least black bars.
// This should have no influence if "AspectMode::Stretch" is active.
@@ -666,6 +697,7 @@ std::tuple<float, float> Presenter::ScaleToDisplayAspectRatio(const int width, c
std::tuple<int, int> Presenter::CalculateOutputDimensions(int width, int height,
bool allow_stretch) const
{
+ // Protect against zero width and height, a minimum of 1 will do
width = std::max(width, 1);
height = std::max(height, 1);
@@ -700,14 +732,6 @@ std::tuple<int, int> Presenter::CalculateOutputDimensions(int width, int height,
height = static_cast<int>(std::ceil(scaled_height));
}
- if (g_frame_dumper->IsFrameDumping())
- {
- // UpdateDrawRectangle() makes sure that the rendered image is divisible by "VIDEO_ENCODER_LCM"
- // for video encoders, so do that here too to match it
- width -= width % VIDEO_ENCODER_LCM;
- height -= height % VIDEO_ENCODER_LCM;
- }
-
return std::make_tuple(width, height);
}