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authorcomex <comexk@gmail.com>2014-08-24 19:13:46 -0400
committercomex <comexk@gmail.com>2014-08-26 12:43:39 -0400
commite31d6feaa23afc00a84762300e37d2f634a659ff (patch)
treeac321b590b5db2d2e841567be8b1720896427b60 /Source/Core/VideoCommon/RenderBase.cpp
parentde7294ecc1737b6e61d4fa67e2e46d73b04aa11c (diff)
Unify three types of non-FIFO requests to the GPU thread around Common::Event and Common::Flag.
The only possible functionality change is that s_efbAccessRequested and s_swapRequested are no longer reset at init and shutdown of the OGL backend (only; this is the only interaction any files other than MainBase.cpp have with them). I am fairly certain this was entirely vestigial. Possible performance implications: efbAccessReady now uses an Event rather than spinning, which might be slightly slower, but considering the slow loop the flags are being checked in from the GPU thread, I doubt it's noticeable. Also, this uses sequentially consistent rather than release/acquire memory order, which might be slightly slower, especially on ARM... something to improve in Event/Flag, really.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 07b4f8bccb..e877023293 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -126,7 +126,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidt
else
{
Swap(xfbAddr, fbWidth, fbHeight,sourceRc,Gamma);
- Common::AtomicStoreRelease(s_swapRequested, false);
+ s_swapRequested.Clear();
}
}