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| author | JosJuice <josjuice@gmail.com> | 2021-05-21 12:48:27 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2021-05-21 13:39:59 +0200 |
| commit | 1d3b9fdec2c8ed73ec9af95e390a6b86a699cf6f (patch) | |
| tree | 15714ead604e16661fda31e52675731b85d12170 /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | 0a2fde73a274fda20fa81b046291da35c9a93726 (diff) | |
Fix perf query regression
When trying to do a small optimization in 8a0f5ea, I failed to
take into account that WeakFlush and FlushOne update m_query_count.
Only D3D11 and OGL had this problem, not D3D12 and Vulkan.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
0 files changed, 0 insertions, 0 deletions
