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| author | Filippo Tarpini <filippotarpini@hotmail.it> | 2021-01-02 19:32:53 +0200 |
|---|---|---|
| committer | Filoppi <filippotarpini@hotmail.it> | 2021-01-03 21:06:06 +0200 |
| commit | 1e4a1bee4399f161f43d7b338698ae3343cf2c98 (patch) | |
| tree | 252aa227fda5e0fd0fbdfd37840cc9b32eaedf79 /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | f06e9c55c802f20ad144d936c597f2d532f6b048 (diff) | |
Fix DualShockUDP not adding/removing devices correctly
-If adding 2 devices with the same name, they their unique id wouldn't be increased, causing a conflict.
-Removing a device wouldn't actually remove it from the internal devices list because the list of devices had already been updated when going through it.
-It was possible to remove devices belonging to other sources by adding a device with the same name and then removing it.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
0 files changed, 0 insertions, 0 deletions
