diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2017-12-15 12:46:18 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2017-12-15 12:46:18 -0600 |
| commit | 2f7eacd08c8a55116cbf3b213d6ae7a0c71def15 (patch) | |
| tree | 9f5daeb424304183f5577f58de3b7304d9827b85 /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | 49a55e0a930f866fbca12a0e83b7e9d60beebdbf (diff) | |
Video Common: move frame advance and counter logic to only happen when we actually render a frame.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 2145c57eeb..0644984017 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -632,7 +632,6 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const // behind the renderer. FlushFrameDump(); - bool update_frame_count = false; if (xfbAddr && fbWidth && fbStride && fbHeight) { constexpr int force_safe_texture_cache_hash = 0; @@ -655,26 +654,25 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const g_renderer->SwapImpl(xfb_entry->texture.get(), xfb_rect, ticks, xfb_entry->gamma); m_fps_counter.Update(); - update_frame_count = true; if (IsFrameDumping()) DumpCurrentFrame(); + + frameCount++; + GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true); + + // Begin new frame + // Set default viewport and scissor, for the clear to work correctly + // New frame + stats.ResetFrame(); + + Core::Callback_VideoCopiedToXFB(true); } // Update our last xfb values m_last_xfb_width = (fbStride < 1 || fbStride > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbStride; m_last_xfb_height = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight; } - - frameCount++; - GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true); - - // Begin new frame - // Set default viewport and scissor, for the clear to work correctly - // New frame - stats.ResetFrame(); - - Core::Callback_VideoCopiedToXFB(update_frame_count); } bool Renderer::IsFrameDumping() |
