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authorsowens99 <seanowens@comcast.net>2021-09-29 14:36:09 -0400
committersowens99 <seanowens@comcast.net>2021-09-29 14:36:09 -0400
commit30dcac15fa3e07701684a0f35eb4ad636666e51f (patch)
tree7ce39fda9ad63c9a70da96197680aca15991c230 /Source/Core/VideoCommon/RenderBase.cpp
parenta47b91e94631844875758ff651347c58dfa82f27 (diff)
RenderBase: Show input count on m_ShowFrameCount
Just to stay consistent, I believe it is best to show total input polls alongside the framecount.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 22916816eb..6771df83a3 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -569,6 +569,7 @@ void Renderer::DrawDebugText()
else if (config.m_ShowFrameCount)
{
ImGui::Text("Frame: %" PRIu64, Movie::GetCurrentFrame());
+ ImGui::Text("Input: %" PRIu64, Movie::GetCurrentInputCount());
}
if (SConfig::GetInstance().m_ShowLag)
ImGui::Text("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount());