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authorPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
committerPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
commit3570c7f03a2aa90aa634f96c0af1969af610f14d (patch)
tree4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/VideoCommon/RenderBase.cpp
parent2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff)
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp947
1 files changed, 480 insertions, 467 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index bd187b855f..3492c48ab1 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -27,15 +27,15 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
-#include "Core/Host.h"
-#include "Core/Movie.h"
#include "Core/FifoPlayer/FifoRecorder.h"
#include "Core/HW/VideoInterface.h"
+#include "Core/Host.h"
+#include "Core/Movie.h"
#include "VideoCommon/AVIDump.h"
#include "VideoCommon/BPMemory.h"
-#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/CPMemory.h"
+#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/FramebufferManagerBase.h"
@@ -61,7 +61,7 @@ Common::Event Renderer::s_screenshotCompleted;
volatile bool Renderer::s_bScreenshot;
// Final surface changing
-Common::Flag Renderer::s_SurfaceNeedsChanged;
+Common::Flag Renderer::s_SurfaceNeedsChanged;
Common::Event Renderer::s_ChangedSurface;
// The framebuffer size
@@ -86,541 +86,554 @@ unsigned int Renderer::efb_scale_numeratorY = 1;
unsigned int Renderer::efb_scale_denominatorX = 1;
unsigned int Renderer::efb_scale_denominatorY = 1;
-static float AspectToWidescreen(float aspect) { return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f)); }
+static float AspectToWidescreen(float aspect)
+{
+ return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));
+}
-Renderer::Renderer()
- : frame_data()
- , bLastFrameDumped(false)
+Renderer::Renderer() : frame_data(), bLastFrameDumped(false)
{
- UpdateActiveConfig();
- TextureCacheBase::OnConfigChanged(g_ActiveConfig);
+ UpdateActiveConfig();
+ TextureCacheBase::OnConfigChanged(g_ActiveConfig);
#if defined _WIN32 || defined HAVE_LIBAV
- bAVIDumping = false;
+ bAVIDumping = false;
#endif
- OSDChoice = 0;
- OSDTime = 0;
+ OSDChoice = 0;
+ OSDTime = 0;
}
Renderer::~Renderer()
{
- // invalidate previous efb format
- prev_efb_format = PEControl::INVALID_FMT;
+ // invalidate previous efb format
+ prev_efb_format = PEControl::INVALID_FMT;
- efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1;
+ efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1;
#if defined _WIN32 || defined HAVE_LIBAV
- if (SConfig::GetInstance().m_DumpFrames && bLastFrameDumped && bAVIDumping)
- AVIDump::Stop();
+ if (SConfig::GetInstance().m_DumpFrames && bLastFrameDumped && bAVIDumping)
+ AVIDump::Stop();
#endif
}
-void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight, float Gamma)
+void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
+ float Gamma)
{
- CheckFifoRecording();
-
- if (!fbStride || !fbHeight)
- return;
-
- XFBWrited = true;
-
- if (g_ActiveConfig.bUseXFB)
- {
- FramebufferManagerBase::CopyToXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
- }
- else
- {
- // below div two to convert from bytes to pixels - it expects width, not stride
- Swap(xfbAddr, fbStride/2, fbStride/2, fbHeight, sourceRc, Gamma);
- }
+ CheckFifoRecording();
+
+ if (!fbStride || !fbHeight)
+ return;
+
+ XFBWrited = true;
+
+ if (g_ActiveConfig.bUseXFB)
+ {
+ FramebufferManagerBase::CopyToXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
+ }
+ else
+ {
+ // below div two to convert from bytes to pixels - it expects width, not stride
+ Swap(xfbAddr, fbStride / 2, fbStride / 2, fbHeight, sourceRc, Gamma);
+ }
}
int Renderer::EFBToScaledX(int x)
{
- switch (g_ActiveConfig.iEFBScale)
- {
- case SCALE_AUTO: // fractional
- return FramebufferManagerBase::ScaleToVirtualXfbWidth(x);
-
- default:
- return x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
- };
+ switch (g_ActiveConfig.iEFBScale)
+ {
+ case SCALE_AUTO: // fractional
+ return FramebufferManagerBase::ScaleToVirtualXfbWidth(x);
+
+ default:
+ return x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
+ };
}
int Renderer::EFBToScaledY(int y)
{
- switch (g_ActiveConfig.iEFBScale)
- {
- case SCALE_AUTO: // fractional
- return FramebufferManagerBase::ScaleToVirtualXfbHeight(y);
-
- default:
- return y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
- };
+ switch (g_ActiveConfig.iEFBScale)
+ {
+ case SCALE_AUTO: // fractional
+ return FramebufferManagerBase::ScaleToVirtualXfbHeight(y);
+
+ default:
+ return y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
+ };
}
void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY)
{
- if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL)
- {
- *scaledX = x;
- *scaledY = y;
- }
- else
- {
- *scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
- *scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
- }
+ if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL)
+ {
+ *scaledX = x;
+ *scaledY = y;
+ }
+ else
+ {
+ *scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
+ *scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
+ }
}
// return true if target size changed
bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height)
{
- int newEFBWidth, newEFBHeight;
- newEFBWidth = newEFBHeight = 0;
-
- // TODO: Ugly. Clean up
- switch (s_last_efb_scale)
- {
- case SCALE_AUTO:
- case SCALE_AUTO_INTEGRAL:
- newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH);
- newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT);
-
- if (s_last_efb_scale == SCALE_AUTO_INTEGRAL)
- {
- efb_scale_numeratorX = efb_scale_numeratorY = std::max((newEFBWidth - 1) / EFB_WIDTH + 1, (newEFBHeight - 1) / EFB_HEIGHT + 1);
- efb_scale_denominatorX = efb_scale_denominatorY = 1;
- newEFBWidth = EFBToScaledX(EFB_WIDTH);
- newEFBHeight = EFBToScaledY(EFB_HEIGHT);
- }
- else
- {
- efb_scale_numeratorX = newEFBWidth;
- efb_scale_denominatorX = EFB_WIDTH;
- efb_scale_numeratorY = newEFBHeight;
- efb_scale_denominatorY = EFB_HEIGHT;
- }
- break;
-
- case SCALE_1X:
- efb_scale_numeratorX = efb_scale_numeratorY = 1;
- efb_scale_denominatorX = efb_scale_denominatorY = 1;
- break;
-
- case SCALE_1_5X:
- efb_scale_numeratorX = efb_scale_numeratorY = 3;
- efb_scale_denominatorX = efb_scale_denominatorY = 2;
- break;
-
- case SCALE_2X:
- efb_scale_numeratorX = efb_scale_numeratorY = 2;
- efb_scale_denominatorX = efb_scale_denominatorY = 1;
- break;
-
- case SCALE_2_5X:
- efb_scale_numeratorX = efb_scale_numeratorY = 5;
- efb_scale_denominatorX = efb_scale_denominatorY = 2;
- break;
-
- default:
- efb_scale_numeratorX = efb_scale_numeratorY = s_last_efb_scale - 3;
- efb_scale_denominatorX = efb_scale_denominatorY = 1;
-
-
- int maxSize;
- maxSize = GetMaxTextureSize();
- if ((unsigned)maxSize < EFB_WIDTH * efb_scale_numeratorX / efb_scale_denominatorX)
- {
- efb_scale_numeratorX = efb_scale_numeratorY = (maxSize / EFB_WIDTH);
- efb_scale_denominatorX = efb_scale_denominatorY = 1;
- }
-
- break;
- }
- if (s_last_efb_scale > SCALE_AUTO_INTEGRAL)
- CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight);
-
- if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
- {
- s_target_width = newEFBWidth;
- s_target_height = newEFBHeight;
- return true;
- }
- return false;
+ int newEFBWidth, newEFBHeight;
+ newEFBWidth = newEFBHeight = 0;
+
+ // TODO: Ugly. Clean up
+ switch (s_last_efb_scale)
+ {
+ case SCALE_AUTO:
+ case SCALE_AUTO_INTEGRAL:
+ newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH);
+ newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT);
+
+ if (s_last_efb_scale == SCALE_AUTO_INTEGRAL)
+ {
+ efb_scale_numeratorX = efb_scale_numeratorY =
+ std::max((newEFBWidth - 1) / EFB_WIDTH + 1, (newEFBHeight - 1) / EFB_HEIGHT + 1);
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
+ newEFBWidth = EFBToScaledX(EFB_WIDTH);
+ newEFBHeight = EFBToScaledY(EFB_HEIGHT);
+ }
+ else
+ {
+ efb_scale_numeratorX = newEFBWidth;
+ efb_scale_denominatorX = EFB_WIDTH;
+ efb_scale_numeratorY = newEFBHeight;
+ efb_scale_denominatorY = EFB_HEIGHT;
+ }
+ break;
+
+ case SCALE_1X:
+ efb_scale_numeratorX = efb_scale_numeratorY = 1;
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
+ break;
+
+ case SCALE_1_5X:
+ efb_scale_numeratorX = efb_scale_numeratorY = 3;
+ efb_scale_denominatorX = efb_scale_denominatorY = 2;
+ break;
+
+ case SCALE_2X:
+ efb_scale_numeratorX = efb_scale_numeratorY = 2;
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
+ break;
+
+ case SCALE_2_5X:
+ efb_scale_numeratorX = efb_scale_numeratorY = 5;
+ efb_scale_denominatorX = efb_scale_denominatorY = 2;
+ break;
+
+ default:
+ efb_scale_numeratorX = efb_scale_numeratorY = s_last_efb_scale - 3;
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
+
+ int maxSize;
+ maxSize = GetMaxTextureSize();
+ if ((unsigned)maxSize < EFB_WIDTH * efb_scale_numeratorX / efb_scale_denominatorX)
+ {
+ efb_scale_numeratorX = efb_scale_numeratorY = (maxSize / EFB_WIDTH);
+ efb_scale_denominatorX = efb_scale_denominatorY = 1;
+ }
+
+ break;
+ }
+ if (s_last_efb_scale > SCALE_AUTO_INTEGRAL)
+ CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight);
+
+ if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
+ {
+ s_target_width = newEFBWidth;
+ s_target_height = newEFBHeight;
+ return true;
+ }
+ return false;
}
-void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc, TargetRectangle& rightRc)
+void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
+ TargetRectangle& rightRc)
{
- // Resize target to half its original size
- TargetRectangle drawRc = rc;
- if (g_ActiveConfig.iStereoMode == STEREO_TAB)
- {
- // The height may be negative due to flipped rectangles
- int height = rc.bottom - rc.top;
- drawRc.top += height / 4;
- drawRc.bottom -= height / 4;
- }
- else
- {
- int width = rc.right - rc.left;
- drawRc.left += width / 4;
- drawRc.right -= width / 4;
- }
-
- // Create two target rectangle offset to the sides of the backbuffer
- leftRc = drawRc, rightRc = drawRc;
- if (g_ActiveConfig.iStereoMode == STEREO_TAB)
- {
- leftRc.top -= s_backbuffer_height / 4;
- leftRc.bottom -= s_backbuffer_height / 4;
- rightRc.top += s_backbuffer_height / 4;
- rightRc.bottom += s_backbuffer_height / 4;
- }
- else
- {
- leftRc.left -= s_backbuffer_width / 4;
- leftRc.right -= s_backbuffer_width / 4;
- rightRc.left += s_backbuffer_width / 4;
- rightRc.right += s_backbuffer_width / 4;
- }
+ // Resize target to half its original size
+ TargetRectangle drawRc = rc;
+ if (g_ActiveConfig.iStereoMode == STEREO_TAB)
+ {
+ // The height may be negative due to flipped rectangles
+ int height = rc.bottom - rc.top;
+ drawRc.top += height / 4;
+ drawRc.bottom -= height / 4;
+ }
+ else
+ {
+ int width = rc.right - rc.left;
+ drawRc.left += width / 4;
+ drawRc.right -= width / 4;
+ }
+
+ // Create two target rectangle offset to the sides of the backbuffer
+ leftRc = drawRc, rightRc = drawRc;
+ if (g_ActiveConfig.iStereoMode == STEREO_TAB)
+ {
+ leftRc.top -= s_backbuffer_height / 4;
+ leftRc.bottom -= s_backbuffer_height / 4;
+ rightRc.top += s_backbuffer_height / 4;
+ rightRc.bottom += s_backbuffer_height / 4;
+ }
+ else
+ {
+ leftRc.left -= s_backbuffer_width / 4;
+ leftRc.right -= s_backbuffer_width / 4;
+ rightRc.left += s_backbuffer_width / 4;
+ rightRc.right += s_backbuffer_width / 4;
+ }
}
void Renderer::SetScreenshot(const std::string& filename)
{
- std::lock_guard<std::mutex> lk(s_criticalScreenshot);
- s_sScreenshotName = filename;
- s_bScreenshot = true;
+ std::lock_guard<std::mutex> lk(s_criticalScreenshot);
+ s_sScreenshotName = filename;
+ s_bScreenshot = true;
}
// Create On-Screen-Messages
void Renderer::DrawDebugText()
{
- std::string final_yellow, final_cyan;
-
- if (g_ActiveConfig.bShowFPS || SConfig::GetInstance().m_ShowFrameCount)
- {
- if (g_ActiveConfig.bShowFPS)
- final_cyan += StringFromFormat("FPS: %u", g_renderer->m_fps_counter.GetFPS());
-
- if (g_ActiveConfig.bShowFPS && SConfig::GetInstance().m_ShowFrameCount)
- final_cyan += " - ";
- if (SConfig::GetInstance().m_ShowFrameCount)
- {
- final_cyan += StringFromFormat("Frame: %llu", (unsigned long long) Movie::g_currentFrame);
- if (Movie::IsPlayingInput())
- final_cyan += StringFromFormat(" / %llu", (unsigned long long) Movie::g_totalFrames);
- }
-
- final_cyan += "\n";
- final_yellow += "\n";
- }
-
- if (SConfig::GetInstance().m_ShowLag)
- {
- final_cyan += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
- final_yellow += "\n";
- }
-
- if (SConfig::GetInstance().m_ShowInputDisplay)
- {
- final_cyan += Movie::GetInputDisplay();
- final_yellow += "\n";
- }
-
- // OSD Menu messages
- if (OSDChoice > 0)
- {
- OSDTime = Common::Timer::GetTimeMs() + 3000;
- OSDChoice = -OSDChoice;
- }
-
- if ((u32)OSDTime > Common::Timer::GetTimeMs())
- {
- std::string res_text;
- switch (g_ActiveConfig.iEFBScale)
- {
- case SCALE_AUTO:
- res_text = "Auto (fractional)";
- break;
- case SCALE_AUTO_INTEGRAL:
- res_text = "Auto (integral)";
- break;
- case SCALE_1X:
- res_text = "Native";
- break;
- case SCALE_1_5X:
- res_text = "1.5x";
- break;
- case SCALE_2X:
- res_text = "2x";
- break;
- case SCALE_2_5X:
- res_text = "2.5x";
- break;
- default:
- res_text = StringFromFormat("%dx", g_ActiveConfig.iEFBScale - 3);
- break;
- }
- const char* ar_text = "";
- switch (g_ActiveConfig.iAspectRatio)
- {
- case ASPECT_AUTO:
- ar_text = "Auto";
- break;
- case ASPECT_STRETCH:
- ar_text = "Stretch";
- break;
- case ASPECT_ANALOG:
- ar_text = "Force 4:3";
- break;
- case ASPECT_ANALOG_WIDE:
- ar_text = "Force 16:9";
- }
-
- const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM";
-
- // The rows
- const std::string lines[] =
- {
- std::string("Internal Resolution: ") + res_text,
- std::string("Aspect Ratio: ") + ar_text + (g_ActiveConfig.bCrop ? " (crop)" : ""),
- std::string("Copy EFB: ") + efbcopy_text,
- std::string("Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"),
- SConfig::GetInstance().m_EmulationSpeed <= 0 ? "Speed Limit: Unlimited" :
- StringFromFormat("Speed Limit: %li%%", std::lround(SConfig::GetInstance().m_EmulationSpeed * 100.f)),
- };
-
- enum { lines_count = sizeof(lines) / sizeof(*lines) };
-
- // The latest changed setting in yellow
- for (int i = 0; i != lines_count; ++i)
- {
- if (OSDChoice == -i - 1)
- final_yellow += lines[i];
- final_yellow += '\n';
- }
-
- // The other settings in cyan
- for (int i = 0; i != lines_count; ++i)
- {
- if (OSDChoice != -i - 1)
- final_cyan += lines[i];
- final_cyan += '\n';
- }
- }
-
- final_cyan += Common::Profiler::ToString();
-
- if (g_ActiveConfig.bOverlayStats)
- final_cyan += Statistics::ToString();
-
- if (g_ActiveConfig.bOverlayProjStats)
- final_cyan += Statistics::ToStringProj();
-
- //and then the text
- g_renderer->RenderText(final_cyan, 20, 20, 0xFF00FFFF);
- g_renderer->RenderText(final_yellow, 20, 20, 0xFFFFFF00);
+ std::string final_yellow, final_cyan;
+
+ if (g_ActiveConfig.bShowFPS || SConfig::GetInstance().m_ShowFrameCount)
+ {
+ if (g_ActiveConfig.bShowFPS)
+ final_cyan += StringFromFormat("FPS: %u", g_renderer->m_fps_counter.GetFPS());
+
+ if (g_ActiveConfig.bShowFPS && SConfig::GetInstance().m_ShowFrameCount)
+ final_cyan += " - ";
+ if (SConfig::GetInstance().m_ShowFrameCount)
+ {
+ final_cyan += StringFromFormat("Frame: %llu", (unsigned long long)Movie::g_currentFrame);
+ if (Movie::IsPlayingInput())
+ final_cyan += StringFromFormat(" / %llu", (unsigned long long)Movie::g_totalFrames);
+ }
+
+ final_cyan += "\n";
+ final_yellow += "\n";
+ }
+
+ if (SConfig::GetInstance().m_ShowLag)
+ {
+ final_cyan += StringFromFormat("Lag: %" PRIu64 "\n", Movie::g_currentLagCount);
+ final_yellow += "\n";
+ }
+
+ if (SConfig::GetInstance().m_ShowInputDisplay)
+ {
+ final_cyan += Movie::GetInputDisplay();
+ final_yellow += "\n";
+ }
+
+ // OSD Menu messages
+ if (OSDChoice > 0)
+ {
+ OSDTime = Common::Timer::GetTimeMs() + 3000;
+ OSDChoice = -OSDChoice;
+ }
+
+ if ((u32)OSDTime > Common::Timer::GetTimeMs())
+ {
+ std::string res_text;
+ switch (g_ActiveConfig.iEFBScale)
+ {
+ case SCALE_AUTO:
+ res_text = "Auto (fractional)";
+ break;
+ case SCALE_AUTO_INTEGRAL:
+ res_text = "Auto (integral)";
+ break;
+ case SCALE_1X:
+ res_text = "Native";
+ break;
+ case SCALE_1_5X:
+ res_text = "1.5x";
+ break;
+ case SCALE_2X:
+ res_text = "2x";
+ break;
+ case SCALE_2_5X:
+ res_text = "2.5x";
+ break;
+ default:
+ res_text = StringFromFormat("%dx", g_ActiveConfig.iEFBScale - 3);
+ break;
+ }
+ const char* ar_text = "";
+ switch (g_ActiveConfig.iAspectRatio)
+ {
+ case ASPECT_AUTO:
+ ar_text = "Auto";
+ break;
+ case ASPECT_STRETCH:
+ ar_text = "Stretch";
+ break;
+ case ASPECT_ANALOG:
+ ar_text = "Force 4:3";
+ break;
+ case ASPECT_ANALOG_WIDE:
+ ar_text = "Force 16:9";
+ }
+
+ const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM";
+
+ // The rows
+ const std::string lines[] = {
+ std::string("Internal Resolution: ") + res_text,
+ std::string("Aspect Ratio: ") + ar_text + (g_ActiveConfig.bCrop ? " (crop)" : ""),
+ std::string("Copy EFB: ") + efbcopy_text,
+ std::string("Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"),
+ SConfig::GetInstance().m_EmulationSpeed <= 0 ?
+ "Speed Limit: Unlimited" :
+ StringFromFormat("Speed Limit: %li%%",
+ std::lround(SConfig::GetInstance().m_EmulationSpeed * 100.f)),
+ };
+
+ enum
+ {
+ lines_count = sizeof(lines) / sizeof(*lines)
+ };
+
+ // The latest changed setting in yellow
+ for (int i = 0; i != lines_count; ++i)
+ {
+ if (OSDChoice == -i - 1)
+ final_yellow += lines[i];
+ final_yellow += '\n';
+ }
+
+ // The other settings in cyan
+ for (int i = 0; i != lines_count; ++i)
+ {
+ if (OSDChoice != -i - 1)
+ final_cyan += lines[i];
+ final_cyan += '\n';
+ }
+ }
+
+ final_cyan += Common::Profiler::ToString();
+
+ if (g_ActiveConfig.bOverlayStats)
+ final_cyan += Statistics::ToString();
+
+ if (g_ActiveConfig.bOverlayProjStats)
+ final_cyan += Statistics::ToStringProj();
+
+ // and then the text
+ g_renderer->RenderText(final_cyan, 20, 20, 0xFF00FFFF);
+ g_renderer->RenderText(final_yellow, 20, 20, 0xFFFFFF00);
}
void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
{
- float FloatGLWidth = (float)backbuffer_width;
- float FloatGLHeight = (float)backbuffer_height;
- float FloatXOffset = 0;
- float FloatYOffset = 0;
-
- // The rendering window size
- const float WinWidth = FloatGLWidth;
- const float WinHeight = FloatGLHeight;
-
- // Update aspect ratio hack values
- // Won't take effect until next frame
- // Don't know if there is a better place for this code so there isn't a 1 frame delay
- if (g_ActiveConfig.bWidescreenHack)
- {
- float source_aspect = VideoInterface::GetAspectRatio();
- if (Core::g_aspect_wide)
- source_aspect = AspectToWidescreen(source_aspect);
- float target_aspect;
-
- switch (g_ActiveConfig.iAspectRatio)
- {
- case ASPECT_STRETCH:
- target_aspect = WinWidth / WinHeight;
- break;
- case ASPECT_ANALOG:
- target_aspect = VideoInterface::GetAspectRatio();
- break;
- case ASPECT_ANALOG_WIDE:
- target_aspect = AspectToWidescreen(VideoInterface::GetAspectRatio());
- break;
- default:
- // ASPECT_AUTO
- target_aspect = source_aspect;
- break;
- }
-
- float adjust = source_aspect / target_aspect;
- if (adjust > 1)
- {
- // Vert+
- g_Config.fAspectRatioHackW = 1;
- g_Config.fAspectRatioHackH = 1 / adjust;
- }
- else
- {
- // Hor+
- g_Config.fAspectRatioHackW = adjust;
- g_Config.fAspectRatioHackH = 1;
- }
- }
- else
- {
- // Hack is disabled
- g_Config.fAspectRatioHackW = 1;
- g_Config.fAspectRatioHackH = 1;
- }
-
- // Check for force-settings and override.
-
- // The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
- float Ratio;
- if (g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE || (g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && Core::g_aspect_wide))
- {
- Ratio = (WinWidth / WinHeight) / AspectToWidescreen(VideoInterface::GetAspectRatio());
- }
- else
- {
- Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio();
- }
-
- if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
- {
- if (Ratio > 1.0f)
- {
- // Scale down and center in the X direction.
- FloatGLWidth /= Ratio;
- FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
- }
- // The window is too high, we have to limit the height
- else
- {
- // Scale down and center in the Y direction.
- FloatGLHeight *= Ratio;
- FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
- }
- }
-
- // -----------------------------------------------------------------------
- // Crop the picture from Analog to 4:3 or from Analog (Wide) to 16:9.
- // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
- // ------------------
- if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
- {
- Ratio = (4.0f / 3.0f) / VideoInterface::GetAspectRatio();
- if (Ratio <= 1.0f)
- {
- Ratio = 1.0f / Ratio;
- }
- // The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
- float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
- float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
- // The new width and height
- FloatGLWidth = FloatGLWidth * Ratio;
- FloatGLHeight = FloatGLHeight * Ratio;
- // Adjust the X and Y offset
- FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
- FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
- }
-
- int XOffset = (int)(FloatXOffset + 0.5f);
- int YOffset = (int)(FloatYOffset + 0.5f);
- int iWhidth = (int)ceil(FloatGLWidth);
- int iHeight = (int)ceil(FloatGLHeight);
- iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
- iHeight -= iHeight % 4;
-
- target_rc.left = XOffset;
- target_rc.top = YOffset;
- target_rc.right = XOffset + iWhidth;
- target_rc.bottom = YOffset + iHeight;
+ float FloatGLWidth = (float)backbuffer_width;
+ float FloatGLHeight = (float)backbuffer_height;
+ float FloatXOffset = 0;
+ float FloatYOffset = 0;
+
+ // The rendering window size
+ const float WinWidth = FloatGLWidth;
+ const float WinHeight = FloatGLHeight;
+
+ // Update aspect ratio hack values
+ // Won't take effect until next frame
+ // Don't know if there is a better place for this code so there isn't a 1 frame delay
+ if (g_ActiveConfig.bWidescreenHack)
+ {
+ float source_aspect = VideoInterface::GetAspectRatio();
+ if (Core::g_aspect_wide)
+ source_aspect = AspectToWidescreen(source_aspect);
+ float target_aspect;
+
+ switch (g_ActiveConfig.iAspectRatio)
+ {
+ case ASPECT_STRETCH:
+ target_aspect = WinWidth / WinHeight;
+ break;
+ case ASPECT_ANALOG:
+ target_aspect = VideoInterface::GetAspectRatio();
+ break;
+ case ASPECT_ANALOG_WIDE:
+ target_aspect = AspectToWidescreen(VideoInterface::GetAspectRatio());
+ break;
+ default:
+ // ASPECT_AUTO
+ target_aspect = source_aspect;
+ break;
+ }
+
+ float adjust = source_aspect / target_aspect;
+ if (adjust > 1)
+ {
+ // Vert+
+ g_Config.fAspectRatioHackW = 1;
+ g_Config.fAspectRatioHackH = 1 / adjust;
+ }
+ else
+ {
+ // Hor+
+ g_Config.fAspectRatioHackW = adjust;
+ g_Config.fAspectRatioHackH = 1;
+ }
+ }
+ else
+ {
+ // Hack is disabled
+ g_Config.fAspectRatioHackW = 1;
+ g_Config.fAspectRatioHackH = 1;
+ }
+
+ // Check for force-settings and override.
+
+ // The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
+ float Ratio;
+ if (g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE ||
+ (g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && Core::g_aspect_wide))
+ {
+ Ratio = (WinWidth / WinHeight) / AspectToWidescreen(VideoInterface::GetAspectRatio());
+ }
+ else
+ {
+ Ratio = (WinWidth / WinHeight) / VideoInterface::GetAspectRatio();
+ }
+
+ if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
+ {
+ if (Ratio > 1.0f)
+ {
+ // Scale down and center in the X direction.
+ FloatGLWidth /= Ratio;
+ FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
+ }
+ // The window is too high, we have to limit the height
+ else
+ {
+ // Scale down and center in the Y direction.
+ FloatGLHeight *= Ratio;
+ FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
+ }
+ }
+
+ // -----------------------------------------------------------------------
+ // Crop the picture from Analog to 4:3 or from Analog (Wide) to 16:9.
+ // Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
+ // ------------------
+ if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
+ {
+ Ratio = (4.0f / 3.0f) / VideoInterface::GetAspectRatio();
+ if (Ratio <= 1.0f)
+ {
+ Ratio = 1.0f / Ratio;
+ }
+ // The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is
+ // adjusted)
+ float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
+ float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
+ // The new width and height
+ FloatGLWidth = FloatGLWidth * Ratio;
+ FloatGLHeight = FloatGLHeight * Ratio;
+ // Adjust the X and Y offset
+ FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
+ FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
+ }
+
+ int XOffset = (int)(FloatXOffset + 0.5f);
+ int YOffset = (int)(FloatYOffset + 0.5f);
+ int iWhidth = (int)ceil(FloatGLWidth);
+ int iHeight = (int)ceil(FloatGLHeight);
+ iWhidth -=
+ iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
+ iHeight -= iHeight % 4;
+
+ target_rc.left = XOffset;
+ target_rc.top = YOffset;
+ target_rc.right = XOffset + iWhidth;
+ target_rc.bottom = YOffset + iHeight;
}
void Renderer::SetWindowSize(int width, int height)
{
- if (width < 1)
- width = 1;
- if (height < 1)
- height = 1;
+ if (width < 1)
+ width = 1;
+ if (height < 1)
+ height = 1;
- // Scale the window size by the EFB scale.
- CalculateTargetScale(width, height, &width, &height);
+ // Scale the window size by the EFB scale.
+ CalculateTargetScale(width, height, &width, &height);
- Host_RequestRenderWindowSize(width, height);
+ Host_RequestRenderWindowSize(width, height);
}
void Renderer::CheckFifoRecording()
{
- bool wasRecording = g_bRecordFifoData;
- g_bRecordFifoData = FifoRecorder::GetInstance().IsRecording();
-
- if (g_bRecordFifoData)
- {
- if (!wasRecording)
- {
- RecordVideoMemory();
- }
-
- FifoRecorder::GetInstance().EndFrame(CommandProcessor::fifo.CPBase, CommandProcessor::fifo.CPEnd);
- }
+ bool wasRecording = g_bRecordFifoData;
+ g_bRecordFifoData = FifoRecorder::GetInstance().IsRecording();
+
+ if (g_bRecordFifoData)
+ {
+ if (!wasRecording)
+ {
+ RecordVideoMemory();
+ }
+
+ FifoRecorder::GetInstance().EndFrame(CommandProcessor::fifo.CPBase,
+ CommandProcessor::fifo.CPEnd);
+ }
}
void Renderer::RecordVideoMemory()
{
- u32 *bpmem_ptr = (u32*)&bpmem;
- u32 cpmem[256];
- // The FIFO recording format splits XF memory into xfmem and xfregs; follow
- // that split here.
- u32 *xfmem_ptr = (u32*)&xfmem;
- u32 *xfregs_ptr = (u32*)&xfmem + FifoDataFile::XF_MEM_SIZE;
- u32 xfregs_size = sizeof(XFMemory) / 4 - FifoDataFile::XF_MEM_SIZE;
-
- memset(cpmem, 0, 256 * 4);
- FillCPMemoryArray(cpmem);
-
- FifoRecorder::GetInstance().SetVideoMemory(bpmem_ptr, cpmem, xfmem_ptr, xfregs_ptr, xfregs_size);
+ u32* bpmem_ptr = (u32*)&bpmem;
+ u32 cpmem[256];
+ // The FIFO recording format splits XF memory into xfmem and xfregs; follow
+ // that split here.
+ u32* xfmem_ptr = (u32*)&xfmem;
+ u32* xfregs_ptr = (u32*)&xfmem + FifoDataFile::XF_MEM_SIZE;
+ u32 xfregs_size = sizeof(XFMemory) / 4 - FifoDataFile::XF_MEM_SIZE;
+
+ memset(cpmem, 0, 256 * 4);
+ FillCPMemoryArray(cpmem);
+
+ FifoRecorder::GetInstance().SetVideoMemory(bpmem_ptr, cpmem, xfmem_ptr, xfregs_ptr, xfregs_size);
}
-void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma)
+void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
+ float Gamma)
{
- // TODO: merge more generic parts into VideoCommon
- g_renderer->SwapImpl(xfbAddr, fbWidth, fbStride, fbHeight, rc, Gamma);
+ // TODO: merge more generic parts into VideoCommon
+ g_renderer->SwapImpl(xfbAddr, fbWidth, fbStride, fbHeight, rc, Gamma);
- if (XFBWrited)
- g_renderer->m_fps_counter.Update();
+ if (XFBWrited)
+ g_renderer->m_fps_counter.Update();
- frameCount++;
- GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
+ frameCount++;
+ GFX_DEBUGGER_PAUSE_AT(NEXT_FRAME, true);
- // Begin new frame
- // Set default viewport and scissor, for the clear to work correctly
- // New frame
- stats.ResetFrame();
+ // Begin new frame
+ // Set default viewport and scissor, for the clear to work correctly
+ // New frame
+ stats.ResetFrame();
- Core::Callback_VideoCopiedToXFB(XFBWrited || (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
- XFBWrited = false;
+ Core::Callback_VideoCopiedToXFB(XFBWrited ||
+ (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB));
+ XFBWrited = false;
}
void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width)
{
- for (int y = 0; y < h / 2; ++y)
- {
- for (int x = 0; x < w; ++x)
- {
- for (int delta = 0; delta < pixel_width; ++delta)
- std::swap(data[(y * w + x) * pixel_width + delta], data[((h - 1 - y) * w + x) * pixel_width + delta]);
- }
- }
+ for (int y = 0; y < h / 2; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ for (int delta = 0; delta < pixel_width; ++delta)
+ std::swap(data[(y * w + x) * pixel_width + delta],
+ data[((h - 1 - y) * w + x) * pixel_width + delta]);
+ }
+ }
}
-