diff options
| author | Stenzek <stenzek@gmail.com> | 2019-04-28 16:53:16 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-04-28 23:31:57 +1000 |
| commit | 3c64f0c6165f7f998952c9a4829970b143f930cb (patch) | |
| tree | 4ebbc7bcf75a94f65c7ad9a109001c2622482f36 /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | d2d8d7ce90f92bb45e2d8b645ec72f104fee5e6b (diff) | |
Renderer: Adjust source rectangle when crop would draw off screen
This prevents us from requiring an oversized and/or negative viewport by
shrinking the source rectangle instead.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 44 |
1 files changed, 40 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 523a681884..039da1f189 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -561,6 +561,40 @@ float Renderer::CalculateDrawAspectRatio() const } } +void Renderer::AdjustRectanglesToFitBounds(MathUtil::Rectangle<int>* target_rect, + MathUtil::Rectangle<int>* source_rect, int fb_width, + int fb_height) +{ + const int orig_target_width = target_rect->GetWidth(); + const int orig_target_height = target_rect->GetHeight(); + const int orig_source_width = source_rect->GetWidth(); + const int orig_source_height = source_rect->GetHeight(); + if (target_rect->left < 0) + { + const int offset = -target_rect->left; + target_rect->left = 0; + source_rect->left += offset * orig_source_width / orig_target_width; + } + if (target_rect->right > fb_width) + { + const int offset = target_rect->right - fb_width; + target_rect->right -= offset; + source_rect->right -= offset * orig_source_width / orig_target_width; + } + if (target_rect->top < 0) + { + const int offset = -target_rect->top; + target_rect->top = 0; + source_rect->top += offset * orig_source_height / orig_target_height; + } + if (target_rect->bottom > fb_height) + { + const int offset = target_rect->bottom - fb_height; + target_rect->right -= offset; + source_rect->right -= offset * orig_source_height / orig_target_height; + } +} + bool Renderer::IsHeadless() const { return true; @@ -1287,19 +1321,21 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6 void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const MathUtil::Rectangle<int>& rc) { - const auto target_rc = GetTargetRectangle(); + auto adjusted_rc = rc; + auto target_rc = GetTargetRectangle(); + AdjustRectanglesToFitBounds(&target_rc, &adjusted_rc, m_backbuffer_width, m_backbuffer_height); if (g_ActiveConfig.stereo_mode == StereoMode::SBS || g_ActiveConfig.stereo_mode == StereoMode::TAB) { MathUtil::Rectangle<int> left_rc, right_rc; std::tie(left_rc, right_rc) = ConvertStereoRectangle(target_rc); - m_post_processor->BlitFromTexture(left_rc, rc, texture, 0); - m_post_processor->BlitFromTexture(right_rc, rc, texture, 1); + m_post_processor->BlitFromTexture(left_rc, adjusted_rc, texture, 0); + m_post_processor->BlitFromTexture(right_rc, adjusted_rc, texture, 1); } else { - m_post_processor->BlitFromTexture(target_rc, rc, texture, 0); + m_post_processor->BlitFromTexture(target_rc, adjusted_rc, texture, 0); } } |
