summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/RenderBase.cpp
diff options
context:
space:
mode:
authorStenzek <stenzek@users.noreply.github.com>2018-02-20 01:01:06 +1000
committerGitHub <noreply@github.com>2018-02-20 01:01:06 +1000
commit456c2f42c350e15402eea169a2cc87878327c1fc (patch)
tree14caf3385e509d0ff29c9a9b122179e648f7b781 /Source/Core/VideoCommon/RenderBase.cpp
parenta2d2a0a356cd9ef66077033b553fd09ba7423f9a (diff)
parentc1b39ecc582d5f6e7716f69644fbd54e53be538d (diff)
Merge pull request #6316 from stenzek/videocommon-viewport
Move guest viewport conversion to VideoCommon
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 11cd9b4f75..9179fe0fa6 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -71,12 +71,6 @@ static int OSDTime;
std::unique_ptr<Renderer> g_renderer;
-// The maximum depth that is written to the depth buffer should never exceed this value.
-// This is necessary because we use a 2^24 divisor for all our depth values to prevent
-// floating-point round-trip errors. However the console GPU doesn't ever write a value
-// to the depth buffer that exceeds 2^24 - 1.
-const float Renderer::GX_MAX_DEPTH = 16777215.0f / 16777216.0f;
-
static float AspectToWidescreen(float aspect)
{
return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));