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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-04-11 10:27:16 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-04-11 10:27:16 +0200 |
| commit | 4e90c5da8b3c4de34aea8a2521e7612d64f6c7c6 (patch) | |
| tree | a61b4c1a53fa20c63e5b97e86b2e064407083836 /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | ae80a7541d1561bbd46fc53c6db14d02445497c0 (diff) | |
| parent | c7ab6861c26955cd1a34d55ecc53db768e7e4724 (diff) | |
Merge pull request #5234 from lioncash/tuple
RenderBase: Return tuples from CalculateTargetScale and ConvertStereoRectangle instead of using out parameters
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 84 |
1 files changed, 45 insertions, 39 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index b389756b5b..ff390a8c7d 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -163,49 +163,52 @@ float Renderer::EFBToScaledYf(float y) const return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); } -void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY) const +std::tuple<int, int> Renderer::CalculateTargetScale(int x, int y) const { if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL) { - *scaledX = x; - *scaledY = y; - } - else - { - *scaledX = x * (int)m_efb_scale_numeratorX / (int)m_efb_scale_denominatorX; - *scaledY = y * (int)m_efb_scale_numeratorY / (int)m_efb_scale_denominatorY; + return std::make_tuple(x, y); } + + const int scaled_x = + x * static_cast<int>(m_efb_scale_numeratorX) / static_cast<int>(m_efb_scale_denominatorX); + + const int scaled_y = + y * static_cast<int>(m_efb_scale_numeratorY) / static_cast<int>(m_efb_scale_denominatorY); + + return std::make_tuple(scaled_x, scaled_y); } // return true if target size changed bool Renderer::CalculateTargetSize() { - int newEFBWidth, newEFBHeight; - newEFBWidth = newEFBHeight = 0; - m_last_efb_scale = g_ActiveConfig.iEFBScale; + int new_efb_width = 0; + int new_efb_height = 0; + // TODO: Ugly. Clean up switch (m_last_efb_scale) { case SCALE_AUTO: case SCALE_AUTO_INTEGRAL: - newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH, m_target_rectangle); - newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT, m_target_rectangle); + new_efb_width = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH, m_target_rectangle); + new_efb_height = + FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT, m_target_rectangle); if (m_last_efb_scale == SCALE_AUTO_INTEGRAL) { m_efb_scale_numeratorX = m_efb_scale_numeratorY = - std::max((newEFBWidth - 1) / EFB_WIDTH + 1, (newEFBHeight - 1) / EFB_HEIGHT + 1); + std::max((new_efb_width - 1) / EFB_WIDTH + 1, (new_efb_height - 1) / EFB_HEIGHT + 1); m_efb_scale_denominatorX = m_efb_scale_denominatorY = 1; - newEFBWidth = EFBToScaledX(EFB_WIDTH); - newEFBHeight = EFBToScaledY(EFB_HEIGHT); + new_efb_width = EFBToScaledX(EFB_WIDTH); + new_efb_height = EFBToScaledY(EFB_HEIGHT); } else { - m_efb_scale_numeratorX = newEFBWidth; + m_efb_scale_numeratorX = new_efb_width; m_efb_scale_denominatorX = EFB_WIDTH; - m_efb_scale_numeratorY = newEFBHeight; + m_efb_scale_numeratorY = new_efb_height; m_efb_scale_denominatorY = EFB_HEIGHT; } break; @@ -244,53 +247,56 @@ bool Renderer::CalculateTargetSize() break; } if (m_last_efb_scale > SCALE_AUTO_INTEGRAL) - CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight); + std::tie(new_efb_width, new_efb_height) = CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT); - if (newEFBWidth != m_target_width || newEFBHeight != m_target_height) + if (new_efb_width != m_target_width || new_efb_height != m_target_height) { - m_target_width = newEFBWidth; - m_target_height = newEFBHeight; + m_target_width = new_efb_width; + m_target_height = new_efb_height; PixelShaderManager::SetEfbScaleChanged(EFBToScaledXf(1), EFBToScaledYf(1)); return true; } return false; } -void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc, - TargetRectangle& rightRc) const +std::tuple<TargetRectangle, TargetRectangle> +Renderer::ConvertStereoRectangle(const TargetRectangle& rc) const { // Resize target to half its original size - TargetRectangle drawRc = rc; + TargetRectangle draw_rc = rc; if (g_ActiveConfig.iStereoMode == STEREO_TAB) { // The height may be negative due to flipped rectangles int height = rc.bottom - rc.top; - drawRc.top += height / 4; - drawRc.bottom -= height / 4; + draw_rc.top += height / 4; + draw_rc.bottom -= height / 4; } else { int width = rc.right - rc.left; - drawRc.left += width / 4; - drawRc.right -= width / 4; + draw_rc.left += width / 4; + draw_rc.right -= width / 4; } // Create two target rectangle offset to the sides of the backbuffer - leftRc = drawRc, rightRc = drawRc; + TargetRectangle left_rc = draw_rc; + TargetRectangle right_rc = draw_rc; if (g_ActiveConfig.iStereoMode == STEREO_TAB) { - leftRc.top -= m_backbuffer_height / 4; - leftRc.bottom -= m_backbuffer_height / 4; - rightRc.top += m_backbuffer_height / 4; - rightRc.bottom += m_backbuffer_height / 4; + left_rc.top -= m_backbuffer_height / 4; + left_rc.bottom -= m_backbuffer_height / 4; + right_rc.top += m_backbuffer_height / 4; + right_rc.bottom += m_backbuffer_height / 4; } else { - leftRc.left -= m_backbuffer_width / 4; - leftRc.right -= m_backbuffer_width / 4; - rightRc.left += m_backbuffer_width / 4; - rightRc.right += m_backbuffer_width / 4; + left_rc.left -= m_backbuffer_width / 4; + left_rc.right -= m_backbuffer_width / 4; + right_rc.left += m_backbuffer_width / 4; + right_rc.right += m_backbuffer_width / 4; } + + return std::make_tuple(left_rc, right_rc); } void Renderer::SaveScreenshot(const std::string& filename, bool wait_for_completion) @@ -650,7 +656,7 @@ void Renderer::SetWindowSize(int width, int height) height = std::max(height, 1); // Scale the window size by the EFB scale. - CalculateTargetScale(width, height, &width, &height); + std::tie(width, height) = CalculateTargetScale(width, height); float scaled_width, scaled_height; std::tie(scaled_width, scaled_height) = ScaleToDisplayAspectRatio(width, height); |
