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authorStenzek <stenzek@gmail.com>2018-01-21 22:04:15 +1000
committerStenzek <stenzek@gmail.com>2018-02-20 00:49:32 +1000
commit5359396099dd09583a155dbf4c6bd04df0a97582 (patch)
tree205baf7bea96fbb14ad1c8425fbe9e65fdd11f49 /Source/Core/VideoCommon/RenderBase.cpp
parenta2d2a0a356cd9ef66077033b553fd09ba7423f9a (diff)
BPFunctions: Move GX viewport conversion to VideoCommon
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 11cd9b4f75..9179fe0fa6 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -71,12 +71,6 @@ static int OSDTime;
std::unique_ptr<Renderer> g_renderer;
-// The maximum depth that is written to the depth buffer should never exceed this value.
-// This is necessary because we use a 2^24 divisor for all our depth values to prevent
-// floating-point round-trip errors. However the console GPU doesn't ever write a value
-// to the depth buffer that exceeds 2^24 - 1.
-const float Renderer::GX_MAX_DEPTH = 16777215.0f / 16777216.0f;
-
static float AspectToWidescreen(float aspect)
{
return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f));