diff options
| author | Stenzek <stenzek@gmail.com> | 2018-01-21 22:04:15 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-02-20 00:49:32 +1000 |
| commit | 5359396099dd09583a155dbf4c6bd04df0a97582 (patch) | |
| tree | 205baf7bea96fbb14ad1c8425fbe9e65fdd11f49 /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | a2d2a0a356cd9ef66077033b553fd09ba7423f9a (diff) | |
BPFunctions: Move GX viewport conversion to VideoCommon
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 11cd9b4f75..9179fe0fa6 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -71,12 +71,6 @@ static int OSDTime; std::unique_ptr<Renderer> g_renderer; -// The maximum depth that is written to the depth buffer should never exceed this value. -// This is necessary because we use a 2^24 divisor for all our depth values to prevent -// floating-point round-trip errors. However the console GPU doesn't ever write a value -// to the depth buffer that exceeds 2^24 - 1. -const float Renderer::GX_MAX_DEPTH = 16777215.0f / 16777216.0f; - static float AspectToWidescreen(float aspect) { return aspect * ((16.0f / 9.0f) / (4.0f / 3.0f)); |
