summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/RenderBase.cpp
diff options
context:
space:
mode:
authorStenzek <stenzek@gmail.com>2016-02-18 20:22:55 +1000
committerStenzek <stenzek@gmail.com>2016-03-26 00:01:26 +1000
commit53cf42fb0649fe2e5eea79d56e1f6e2cb9f2269a (patch)
tree96e9e6617a0c918d1f8fd75445120ecabce2e765 /Source/Core/VideoCommon/RenderBase.cpp
parent63e4e076832c9bec2e41d6b7d72f9e92d5d1da56 (diff)
D3D11: Fix some cases where render target switches desynced StateManager
This was occuring in certain EFB copy patterns, leaving the textures unbound for the next draw call.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
0 files changed, 0 insertions, 0 deletions