diff options
| author | Scott Mansell <phiren@gmail.com> | 2023-01-31 18:18:46 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2023-02-09 18:36:20 +1300 |
| commit | 5803786beb4a7c1c95ccd96929b16143060dd663 (patch) | |
| tree | 8355ec942a648773f7f05c37a02a5205c9c2c24a /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | 2cfc02a1169653566e277a7e23e69fd5eb628434 (diff) | |
Move UseVertexDepthRange() out of Renderer
There wasn't really a good place for it, but this will do
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index f09dfcc048..61820e0c82 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -31,7 +31,6 @@ #include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" -#include "VideoCommon/XFMemory.h" std::unique_ptr<Renderer> g_renderer; @@ -141,22 +140,3 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num } } } - -bool Renderer::UseVertexDepthRange() -{ - // We can't compute the depth range in the vertex shader if we don't support depth clamp. - if (!g_ActiveConfig.backend_info.bSupportsDepthClamp) - return false; - - // We need a full depth range if a ztexture is used. - if (bpmem.ztex2.op != ZTexOp::Disabled && !bpmem.zcontrol.early_ztest) - return true; - - // If an inverted depth range is unsupported, we also need to check if the range is inverted. - if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange && xfmem.viewport.zRange < 0.0f) - return true; - - // If an oversized depth range or a ztexture is used, we need to calculate the depth range - // in the vertex shader. - return fabs(xfmem.viewport.zRange) > 16777215.0f || fabs(xfmem.viewport.farZ) > 16777215.0f; -} |
