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authorStenzek <stenzek@gmail.com>2018-01-21 15:03:06 +1000
committerStenzek <stenzek@gmail.com>2018-03-01 17:31:24 +1000
commit6374a4c4a80e88eea2e5914fb84e393c91ec65af (patch)
treefcff01f0220c40ef2c594695272b181635bdf894 /Source/Core/VideoCommon/RenderBase.cpp
parent4316f5f56b9f3fdba89a52224a058b0fcd8b8c55 (diff)
AbstractTexture: Support multisampled abstract texture
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 1f0da14269..eea3c0e1db 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -739,7 +739,7 @@ void Renderer::RenderFrameDump()
m_frame_dump_render_texture->GetConfig().height == static_cast<u32>(target_height))
{
// Recreate texture objects. Release before creating so we don't temporarily use twice the RAM.
- TextureConfig config(target_width, target_height, 1, 1, AbstractTextureFormat::RGBA8, true);
+ TextureConfig config(target_width, target_height, 1, 1, 1, AbstractTextureFormat::RGBA8, true);
m_frame_dump_render_texture.reset();
m_frame_dump_render_texture = CreateTexture(config);
_assert_(m_frame_dump_render_texture);