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authoriwubcode <iwubcode@users.noreply.github.com>2021-05-06 20:55:39 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2021-05-08 01:29:48 -0500
commit6fd7867c5647bafca5eb5ccfd30ec054307cbc63 (patch)
tree7b5db0289b858a975f95acc2e166632932c43165 /Source/Core/VideoCommon/RenderBase.cpp
parent19580c38410f0c83c94e000dba0164bf54f088ef (diff)
VideoCommon: simplify TextureCacheBase by comparing a xfb's hash against a newly calculated one. This fixes games like Teenage Mutant Ninja Turtles (Wii) which use oversized textures where the stride doesn't match the BytesPerRow and that resulted in a different hash algorithm being used. By not hashing the texture before, we improve performance by hashing at most once in all direct XFB lookup scenarios.
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