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| author | Lioncash <mathew1800@gmail.com> | 2021-08-31 10:20:54 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2021-08-31 10:20:56 -0400 |
| commit | 75840f62ff10d53ac6fcacec91774c9e16d3c346 (patch) | |
| tree | 9dc4d6c2b1cf1a37b9820d9bb1f7f44ab1bd034a /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | 1c776d8c1a9a181793aec245f4446fa2e49804f2 (diff) | |
MMU: Make use of UReg_SDR1 in SDRUpdated()
Lets us simplify SDRUpdated() a little bit.
This also fixes the layout of UReg_SDR1. Turns out this struct has been
incorrect (from a little-endian perspective) the entire time and went
unnoticed, since the union was never used.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
0 files changed, 0 insertions, 0 deletions
