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authorLioncash <mathew1800@gmail.com>2021-08-31 10:20:54 -0400
committerLioncash <mathew1800@gmail.com>2021-08-31 10:20:56 -0400
commit75840f62ff10d53ac6fcacec91774c9e16d3c346 (patch)
tree9dc4d6c2b1cf1a37b9820d9bb1f7f44ab1bd034a /Source/Core/VideoCommon/RenderBase.cpp
parent1c776d8c1a9a181793aec245f4446fa2e49804f2 (diff)
MMU: Make use of UReg_SDR1 in SDRUpdated()
Lets us simplify SDRUpdated() a little bit. This also fixes the layout of UReg_SDR1. Turns out this struct has been incorrect (from a little-endian perspective) the entire time and went unnoticed, since the union was never used.
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