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authorRobin Kertels <robin.kertels@gmail.com>2022-09-26 23:41:56 +0200
committerRobin Kertels <robin.kertels@gmail.com>2022-10-01 18:08:38 +0200
commit779fe13e62e6c0e9d591f2cb33d00a89191dd6a6 (patch)
tree5f7031e7f6e5ab8cb022ba05692079fb94551600 /Source/Core/VideoCommon/RenderBase.cpp
parentc196c47e8119de714124d0720f0aead7d9b3cca6 (diff)
VideoCommon: Update EFB peek cache on draw done and tokens
Massively improves performance in Mario Galaxy on Android.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index e51307fa15..6f727c50ed 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -1346,6 +1346,8 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
m_graphics_mod_manager.EndOfFrame();
}
+ g_framebuffer_manager->EndOfFrame();
+
if (xfb_addr && fb_width && fb_stride && fb_height)
{
// Get the current XFB from texture cache