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authorScott Mansell <phiren@gmail.com>2023-01-30 05:06:25 +1300
committerScott Mansell <phiren@gmail.com>2023-01-31 19:41:24 +1300
commit9d125a6e432d3fe050097dd2a5b13b13ec26e180 (patch)
treed87389d906b47419a5f0d385026aedae36539f5a /Source/Core/VideoCommon/RenderBase.cpp
parentca5ec13e138d60d2fbac114450527c654caed702 (diff)
Move ConfigChanged out of RenderBase
There is this nice VideoConfig file that's perfect for it
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp104
1 files changed, 0 insertions, 104 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 942006a07f..dea1cca349 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -44,7 +44,6 @@
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/FrameDumper.h"
#include "VideoCommon/FramebufferManager.h"
-#include "VideoCommon/FreeLookCamera.h"
#include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PerformanceMetrics.h"
@@ -52,7 +51,6 @@
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Present.h"
#include "VideoCommon/ShaderCache.h"
-#include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoBackendBase.h"
@@ -65,11 +63,7 @@ Renderer::Renderer()
m_last_xfb_width{MAX_XFB_WIDTH}, m_last_xfb_height{MAX_XFB_HEIGHT}
{
UpdateActiveConfig();
- FreeLook::UpdateActiveConfig();
CalculateTargetSize();
-
- m_is_game_widescreen = SConfig::GetInstance().bWii && Config::Get(Config::SYSCONF_WIDESCREEN);
- g_freelook_camera.SetControlType(FreeLook::GetActiveConfig().camera_config.control_type);
}
Renderer::~Renderer() = default;
@@ -288,104 +282,6 @@ bool Renderer::CalculateTargetSize()
return false;
}
-void Renderer::CheckForConfigChanges()
-{
- const ShaderHostConfig old_shader_host_config = ShaderHostConfig::GetCurrent();
- const StereoMode old_stereo = g_ActiveConfig.stereo_mode;
- const u32 old_multisamples = g_ActiveConfig.iMultisamples;
- const int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
- const int old_efb_access_tile_size = g_ActiveConfig.iEFBAccessTileSize;
- const auto old_texture_filtering_mode = g_ActiveConfig.texture_filtering_mode;
- const bool old_vsync = g_ActiveConfig.bVSyncActive;
- const bool old_bbox = g_ActiveConfig.bBBoxEnable;
- const u32 old_game_mod_changes =
- g_ActiveConfig.graphics_mod_config ? g_ActiveConfig.graphics_mod_config->GetChangeCount() : 0;
- const bool old_graphics_mods_enabled = g_ActiveConfig.bGraphicMods;
-
- UpdateActiveConfig();
- FreeLook::UpdateActiveConfig();
- g_vertex_manager->OnConfigChange();
-
- g_freelook_camera.SetControlType(FreeLook::GetActiveConfig().camera_config.control_type);
-
- if (g_ActiveConfig.bGraphicMods && !old_graphics_mods_enabled)
- {
- g_ActiveConfig.graphics_mod_config = GraphicsModGroupConfig(SConfig::GetInstance().GetGameID());
- g_ActiveConfig.graphics_mod_config->Load();
- }
-
- if (g_ActiveConfig.graphics_mod_config &&
- (old_game_mod_changes != g_ActiveConfig.graphics_mod_config->GetChangeCount()))
- {
- g_graphics_mod_manager->Load(*g_ActiveConfig.graphics_mod_config);
- }
-
- // Update texture cache settings with any changed options.
- g_texture_cache->OnConfigChanged(g_ActiveConfig);
-
- // EFB tile cache doesn't need to notify the backend.
- if (old_efb_access_tile_size != g_ActiveConfig.iEFBAccessTileSize)
- g_framebuffer_manager->SetEFBCacheTileSize(std::max(g_ActiveConfig.iEFBAccessTileSize, 0));
-
- // Determine which (if any) settings have changed.
- ShaderHostConfig new_host_config = ShaderHostConfig::GetCurrent();
- u32 changed_bits = 0;
- if (old_shader_host_config.bits != new_host_config.bits)
- changed_bits |= CONFIG_CHANGE_BIT_HOST_CONFIG;
- if (old_stereo != g_ActiveConfig.stereo_mode)
- changed_bits |= CONFIG_CHANGE_BIT_STEREO_MODE;
- if (old_multisamples != g_ActiveConfig.iMultisamples)
- changed_bits |= CONFIG_CHANGE_BIT_MULTISAMPLES;
- if (old_anisotropy != g_ActiveConfig.iMaxAnisotropy)
- changed_bits |= CONFIG_CHANGE_BIT_ANISOTROPY;
- if (old_texture_filtering_mode != g_ActiveConfig.texture_filtering_mode)
- changed_bits |= CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING;
- if (old_vsync != g_ActiveConfig.bVSyncActive)
- changed_bits |= CONFIG_CHANGE_BIT_VSYNC;
- if (old_bbox != g_ActiveConfig.bBBoxEnable)
- changed_bits |= CONFIG_CHANGE_BIT_BBOX;
- if (CalculateTargetSize())
- changed_bits |= CONFIG_CHANGE_BIT_TARGET_SIZE;
-
- g_presenter->CheckForConfigChanges(changed_bits);
-
- // No changes?
- if (changed_bits == 0)
- return;
-
- // Notify the backend of the changes, if any.
- g_gfx->OnConfigChanged(changed_bits);
-
- // If there's any shader changes, wait for the GPU to finish before destroying anything.
- if (changed_bits & (CONFIG_CHANGE_BIT_HOST_CONFIG | CONFIG_CHANGE_BIT_MULTISAMPLES))
- {
- g_gfx->WaitForGPUIdle();
- g_gfx->SetPipeline(nullptr);
- }
-
- // Framebuffer changed?
- if (changed_bits & (CONFIG_CHANGE_BIT_MULTISAMPLES | CONFIG_CHANGE_BIT_STEREO_MODE |
- CONFIG_CHANGE_BIT_TARGET_SIZE))
- {
- g_framebuffer_manager->RecreateEFBFramebuffer();
- }
-
- // Reload shaders if host config has changed.
- if (changed_bits & (CONFIG_CHANGE_BIT_HOST_CONFIG | CONFIG_CHANGE_BIT_MULTISAMPLES))
- {
- OSD::AddMessage("Video config changed, reloading shaders.", OSD::Duration::NORMAL);
- g_vertex_manager->InvalidatePipelineObject();
- g_shader_cache->SetHostConfig(new_host_config);
- g_shader_cache->Reload();
- g_framebuffer_manager->RecompileShaders();
- }
-
- // Viewport and scissor rect have to be reset since they will be scaled differently.
- if (changed_bits & CONFIG_CHANGE_BIT_TARGET_SIZE)
- {
- BPFunctions::SetScissorAndViewport();
- }
-}
MathUtil::Rectangle<int> Renderer::ConvertEFBRectangle(const MathUtil::Rectangle<int>& rc) const
{