diff options
| author | Jules Blok <jules.blok@gmail.com> | 2017-02-24 15:16:28 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2017-02-26 11:34:48 +0100 |
| commit | a15555fe0304e1ba560f91f8bacc8b121d226d1c (patch) | |
| tree | 922822e65fa1303363f76896e9742ce7b5fd3582 /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | bde81269130c31c93cbb0f0f3ac8f23560751cac (diff) | |
VideoBackends: Use vertex shader depth range if ztexture is used.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/RenderBase.cpp | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index f47288ea4e..19ec2abed2 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -940,3 +940,30 @@ void Renderer::DumpFrameToImage(const FrameDumpConfig& config) TextureToPng(config.data, config.stride, filename, config.width, config.height, false); m_frame_dump_image_counter++; } + +bool Renderer::UseVertexDepthRange() const +{ + // We can't compute the depth range in the vertex shader if we don't support depth clamp. + if (!g_ActiveConfig.backend_info.bSupportsDepthClamp) + return false; + + if (g_ActiveConfig.backend_info.bSupportsOversizedDepthRanges) + { + // We support oversized depth ranges, but we need a full depth range if a ztexture is used. + return bpmem.ztex2.type != ZTEXTURE_DISABLE; + } + else + { + // We need a full depth range if a ztexture is used. + if (bpmem.ztex2.type != ZTEXTURE_DISABLE) + return true; + + // If an inverted depth range is unsupported, we also need to check if the range is inverted. + if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange && xfmem.viewport.zRange < 0.0f) + return true; + + // If an oversized depth range or a ztexture is used, we need to calculate the depth range + // in the vertex shader. + return fabs(xfmem.viewport.zRange) > 16777215.0f || fabs(xfmem.viewport.farZ) > 16777215.0f; + } +} |
