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authorLéo Lam <leo@leolam.fr>2021-11-23 16:40:34 +0100
committerGitHub <noreply@github.com>2021-11-23 16:40:34 +0100
commitaa5cb35c8639bb847664dbc0c225fee61d7f3f5c (patch)
treeceb45c5447c1f6b5d4132d36fa2c3e645946475a /Source/Core/VideoCommon/RenderBase.cpp
parente1e3db13baabefa89991388d37db0bb260c4f535 (diff)
parent94ccf765af5264ecc2173b103e97f73cc55e128d (diff)
Merge pull request #10143 from Pokechu22/png-compression-level
Add option for setting the PNG zlib compression level
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
-rw-r--r--Source/Core/VideoCommon/RenderBase.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp
index 043add2996..f293977623 100644
--- a/Source/Core/VideoCommon/RenderBase.cpp
+++ b/Source/Core/VideoCommon/RenderBase.cpp
@@ -38,6 +38,7 @@
#include "Common/Thread.h"
#include "Common/Timer.h"
+#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/NetplaySettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
@@ -95,7 +96,8 @@ static float AspectToWidescreen(float aspect)
static bool DumpFrameToPNG(const FrameDump::FrameData& frame, const std::string& file_name)
{
return Common::ConvertRGBAToRGBAndSavePNG(file_name, frame.data, frame.width, frame.height,
- frame.stride);
+ frame.stride,
+ Config::Get(Config::GFX_PNG_COMPRESSION_LEVEL));
}
Renderer::Renderer(int backbuffer_width, int backbuffer_height, float backbuffer_scale,