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| author | Lioncash <mathew1800@gmail.com> | 2021-09-15 10:26:01 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2021-09-15 11:31:28 -0400 |
| commit | ae714b25ba2508381248c1d8615f10e006254200 (patch) | |
| tree | e716105a7a811dc526536c67f797efa6c36922f2 /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | 94cfbfc49de958cb8c0cda54e318646b0b3b2b19 (diff) | |
NetPlayClient: Split out OnData()
Over time OnData() has become a huge function-long case statement that
attempts to manage numerous packet-related behaviors, which makes it a
little difficult to reliably ensure certain handling doesn't interfere
with another case's. It's also mildly annoying to navigate due to its
size.
To make it a little easier to read and find the specific behavior, we
can break the relevant pieces of code out into their own functions.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
0 files changed, 0 insertions, 0 deletions
