summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/RenderBase.cpp
diff options
context:
space:
mode:
authorTechjar <tecknojar@gmail.com>2020-04-12 23:44:53 -0400
committerTechjar <tecknojar@gmail.com>2020-04-12 23:44:53 -0400
commitbb99062f187d7fecf57644bce641548f35ee956a (patch)
treec53d4d1cf2e0e0fd10cce2db3caff81b0f613a0d /Source/Core/VideoCommon/RenderBase.cpp
parent013e0528d544873db88a392a1c860e8e9d5a3c5b (diff)
IOS/USBHost: Skip starting threads when determinism is enabled
The threads can't actually be started when determinism is enabled, as the behavior would not be deterministic, but Open() still tries to start the threads and wait, resulting in a deadlock when booting certain games and homebrew in NetPlay.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
0 files changed, 0 insertions, 0 deletions