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| author | Lioncash <mathew1800@gmail.com> | 2019-06-20 08:09:38 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2019-06-20 08:13:04 -0400 |
| commit | c1c52767290cdbfb06eed4180f19cc5fd5166977 (patch) | |
| tree | ae4f4717a90a794cbb7c293a5b54f87289843968 /Source/Core/VideoCommon/RenderBase.cpp | |
| parent | 2e74a4447a01bc80198f081c2273c4ad2a6a4026 (diff) | |
VideoCommon/VertexShaderManager: Use std::array where applicable
We can use this to shorten up the initialization code a little bit.
Despite being saved to savestates, this is a non-breaking change.
Diffstat (limited to 'Source/Core/VideoCommon/RenderBase.cpp')
0 files changed, 0 insertions, 0 deletions
